Unicorn Overlord highlights Tactics, Priority, and Battle Stages along with several new Non-Human Allies
Atlus and Vanillaware provided another batch of new information for their upcoming tactical RPG, Unicorn Overlord. The specifics of the game's battle system are the main focus this time around; plus, most of the new characters unveiled are not humans which enrich the fantasy setting of this title even further.
As seen in previous gameplay footage of Unicorn Overlord, battles are primarily conduected from an overhead view of the battlefield. Players form up squadrons with different classes to counter the enemy's offense. They can take advantage of features, such as swapping positions and first strikes, to press the advantage toward victory.
If a squad deplete their stamina completely, they need to take a turn to rest - but that will leave them completely defenseless, so people have to be aware of where their allies and enemies currently are. If all else fails and everything seems hopeless, the special Hallowed Corne Ash item can be used to avert a Game Over.
As for combat encounters themselves, everything plays out automatically on a moment-to-moment basis though players configure the actions of each of their units ahead of time. They must program a set of tactical commands beforehand in each unit's menu screen on what they exactly what them to do as soon as a battle commences. The higher a command is set on their menu, the more priority it will be given; conditions can be set too, such as how low a unit's HP has to be in order for a heal command to be cast. If finely tuning every unit's commands manually may seem overwhelming, an Optimize command is at each player's disposal to quickly set a recommended tactical layout.
A colorful cast of beastial characters were introduced, as well. Ramona is a spectacled owl chieftess that's well-respected. Morard is a buff lion that boasts tremendeous offensive capabilities. Dinah is a hot-headed spear-wielding fox that cares for her soldiers.
Unicorn Overlord marches onto the PlayStation 5, PlayStation 4, Xbox Series X|S, and Nintendo Switch on March 8, 2024 worldwide simultaneously.
Learn more about Unicorn Overlord below along with many new screenshots down below.
New Allies
Yunifi
A member of a Bastorias based resistance group known as the Frostblooms. She is a preeminent archer central to the fight against Zenoira. Though born to humans, she was taken in and raised by Ramona.
Ramona
The leader of the Bastorias-based resistance group known as the Frostblooms and Yunifi's adoptive mother. Though chieftess of the owl bloodline, she is well-respected by members of all bestral races.
Morard
A lion bestral and member of a Bastorias resistance group known as the Frostblooms. He boasts immense physickal strength, and together with Yunifi, he forms the core of the Frostblooms' ranks.
Nigel
Leader of the Knights of the Sacred Heart, he attained reverend-knighthood at a young age, then claimed the role of captain after playing an influential role in Albion's defense against Zenoira.
Dinah
A fox bestral and captain of the Snowpetals. Though quick to anger, she cares deeply for her soldiers, who respect her greatly in turn.
Sanatio
Angelic attendant to the pontifex and leader of the Heavenswing Knights. As a winged reverend knight, he was identified as a future leader of the Orthodoxy at a young age.
Unicorn Overlord - New AlliesNew Enemies
Elgor
A knight of Reimann, high commander of the northern Zenoiran Army. Granted a set of ancient Zenoiran Armor by Galerius. It's said that none have seen his face and lived to tell the tale.
Unicorn Overlord - New EnemiesBattlefield (Battle Stages)
Battle stages are the fields of combat where allied and enemy units wage war in real-time. Each battle stage has victory conditions that must be fulfilled in order to complete it.
Deploying Units & Unit Mobility
Encounters
Swapping Positions
Waiting and First Strike
Stamina & Resting
Hallowed Corne Ash
Valor Skills
Traps, Divine Effigies, Encampments, & Siege Weapons
Battle
Battles play out automatically according to various predetermined rules. Combatants take turns using Active Skills, with turn order determined by Initiative. The battle will end when all combatants have run out of Active Points (AP) or one side is defeated.
Active Skills
AP are represented by red gems. The battle ends when both sides exhaust their AP.
Passive Skills
PP are represented by blue gems. Passive skills cannot be activated without PP.
Tactics & Priority
Without setting tactics, characters will simply attack the enemy directly in front of them. In order to fight efficiently, it is important to set tactics before entering battle.
Tactics Example
Tactics & Priority
Tactics can be prioritized, with the highest priority coming first. Urgent skills such as recovery skills or others you wish to activate first should be near the top of the list.
The trick is to give higher priority to skills with narrower activation conditions.
Optimize