Features by Alex Donaldson - Page 2
With a shift to a 'realistic' world, KH4 has some incredible potential - but it won't be easy to meet.
feature by Alex Donaldson on 01 May, 2022
2B is everywhere. And, as much as I love her, I sorta hate it.
feature by Alex Donaldson on 26 April, 2022
Chrono Cross is a sequel - but only loosely. Dig in, however, and you can find deep connections to Chrono Trigger - and the fate of its beloved cast.
feature by Alex Donaldson and Cullen Black on 06 April, 2022
I loved playing New Game Plus - but my third Elden Ring play-through on an all-new save has a unique charm all its own.
feature by Alex Donaldson on 01 April, 2022
Praise the Elden Ring! but Visions of Dragon’s Dogma 2
feature by Alex Donaldson on 11 March, 2022
A Mako Reactor, Figaro Castle, Raithwell's Tomb, and more - we connect the dots between FF Origin's stages and what FF they represent.
feature by Alex Donaldson and Andrea Kasparian on 01 March, 2022
The best thing you can do to navigate Elden Ring? Start writing stuff down.
feature by Alex Donaldson on 24 February, 2022
The HD-2D sequences added to the new version of Final Fantasy VI are beautiful - but they aren’t without cost.
feature by Alex Donaldson on 21 February, 2022
Live A Live is quietly one of Square Enix's best and most influential games of its golden era - and it's finally coming West.
feature by Alex Donaldson on 10 February, 2022
Smart changes arguably make this the most 'fully-fledged' RPG Pokemon has ever seen - and the game is better for it.
feature by Alex Donaldson on 28 January, 2022
Pondering Doomtrain's undeserved absence from FF15, and what FF16 needs to do to get summons right.
feature by Alex Donaldson on 23 January, 2022
When it comes to Final Fantasy 4 through 6, my heart is still with GBA - Pixel Remasters be damned.
feature by Alex Donaldson on 22 January, 2022
Luminous Productions' big-budget RPG still feels more like a tech demo than a game, and that's concerning.
feature by Alex Donaldson on 17 September, 2021
We see XP bars, dialogue choices, and party members? You know we had to ask.
feature by Alex Donaldson on 03 September, 2021
After a deeply mixed initial reception, it's fair to say that FF13 is aging better than I expected.
feature by Alex Donaldson on 02 September, 2021
Whatever you might think about the font, changes, or missing content, one aspect of the new FF Pixel Remasters is definitive: the music.
feature by Alex Donaldson on 31 July, 2021
Hey, maybe we'll cover this game after all.
feature by Alex Donaldson on 17 June, 2021
Everybody talks about ME2's final mission, but often forget its predecessor has it matched.
feature by Alex Donaldson on 22 May, 2021
The first Mass Effect is the game that is most significantly adjusted in the Legendary Edition trilogy remaster. Here's what's changed.
feature by Alex Donaldson on 02 February, 2021
Revisiting Andromeda, it has a lot more going for it than the now-popular narrative suggests.
feature by Alex Donaldson on 25 January, 2021
Replaying FF8 reveals just how ripe for expansion and reimagining the flawed original is.
feature by Alex Donaldson on 04 January, 2021
If you're thinking of buying Cyberpunk on console based on PC reviews, consider this.
feature by Alex Donaldson on 13 December, 2020
Who better to chat to as Yakuza: Like a Dragon is about to launch than the voice of Ichiban himself?
feature by George Yang on 09 November, 2020
We've studied that FF16 trailer very closely, like the nerds we are...
feature by Alex Donaldson on 17 September, 2020
Twenty years on, two of FF9's key staff reflect on creating a fan-favorite FF.
feature by Alex Donaldson on 07 July, 2020