PlayStation Vita Games - Page 12

Penny-Punching Princess boxart
Penny-Punching Princess

A madcap romp of dolla'$ and dragon$! Fight smarter, not harder! In a world where cash is king, bribe, buy, and bash your way back to your rightful throne as Princess of the kingdom!

Period Cube: Shackles of Amadeus boxart
Period Cube: Shackles of Amadeus

In Period: Cube - Shackles Of Amadeus you search of your older brother's whereabouts, you join the online RPG, 'Arcadia' in hope of discovering clues. Having lost consciousness after being drawn into a mysterious light, you wake up within the game's fantasy world!

Persona 3: Dancing in Moonlight boxart
Persona 3: Dancing in Moonlight

Persona 3: Dancing in Moonlight is a rhythm game, developed and published by Atlus, which was released in Japan in 2018.

Persona 4 Golden boxart
Persona 4 Golden

Enhanced PS2 port with added content for the PS Vita. Later released on Steam, Xbox One, and Xbox Series X|S.

Persona 4: Dancing All Night boxart
Persona 4: Dancing All Night

Persona 4: Dancing All Night is a story-driven music game of the cult hit RPG Persona 4, developed by Atlus. Replacing the RPG elements are dance battles that challenge players' dexterity and accuracy, as they tap out re-mixes of fan-favorite themes and brand new music tracks.

Persona 5: Dancing in Starlight boxart
Persona 5: Dancing in Starlight

Persona 5: Dancing in Starlight is a rhythm game, developed and published by Atlus, which was released in Japan in 2018.

Phantasy Star Nova boxart
Phantasy Star Nova

Phantasy Star Nova is a Role-Playing game, developed by Tri-Ace and published by Sega, which was released in Japan in 2014.

Phantasy Star Online 2 boxart
Phantasy Star Online 2

Phantasy Star Online returns to its PC-based roots for the 'second' game in the series, at last.

Project Phoenix boxart
Project Phoenix

A squad-based JRPG/RTS hybrid featuring both Western and Japanese design influences.

Psycho-Pass: Mandatory Happiness boxart
Psycho-Pass: Mandatory Happiness

In a world where psychological states can be quantified, every choice has consequences, victims can become criminals, and the very nature of truth can warp and shift.

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