Famicom Detective Club: The Girl Who Stands Behind - spoiler free walkthrough (Part 2)
Welcome to RPG Site's guide for Famicom Detective Club: The Girl Who Stands Behind. As mentioned on the previous page, although the game is a point-and-click adventure and doesn't necessarily have negative consequences for making the wrong decisions. This guide will cover the later portions of the game to the ending. Because this game will evaluate your personality based on the choices you make. So if you're following this guide, it would be really difficult for the game to evaluate your personality as you would clear the game really fast without wasting any time.
The guide here is divided into two parts, just like how the games were made for the Famicom Disc System. If you need help for the first half of the game, please check part 1 of our The Girl Who Stands Behind guide first. We have also made an in-depth guide for the predecessor to this title - hit the link to visit our full walkthrough to Famicom Detective Club: The Missing Heir.
Table of Contents | Famicom Detective Club: The Girl Who Stands Behind Guide
- Chapter 6: The Protector
- Chapter 7: No Blood ties
- Chapter 8: Yoko and Shinobu
- Chapter 9: The Initials
- Chapter 10: A Childhood Friend
- Chapter 11: Madness
Chapter 6: The Protector
- Speculate
- Look/Examine - Surroundings
- Look/Examine - Where? Examine the note on the desk. (Bottom left)
- Travel - Tazaki's place
Tazaki's place
- Call/Engage - Neighbor
- Think
- Look/Examine - Surroundings
- Call/Engage - Ayumi
- Open - Tazaki's door
- Think
- Travel - Search the town
Town
- Call/Engage - People nearby
- Call/Engage - Club promoter
- Look/Examine - Surroundings
- Call/Engage - Club promoter
- Talk (Drunkard)
- About Ayumi
- What they know
- Look/Examine - Surroundings (x2)
- Call/Engage - Ayumi
- Think
- Call/Engage - Club promoter
- Think (x2)
- Call/Engage - Club promoter
- Talk (Club Promoter)
- About Ayumi (x2)
- What they know
- About Ayumi
- What they know
- Look/Examine - Surroundings (x2)
- Talk (Kojima)
- Talk
- About Ayumi (x2)
- Show - Note
- Talk (Kojima)
- About Ayumi
- About Tazaki
- Think
- Travel - Tazaki's place
Tazaki's place
- Think
- Look/Examine - Where? Examine the lights on the left window. (Neighbors' house)
- Call/Engage - Neighbor
- Show - Ayumi's Photo
- Talk (Neighbor)
- About Ayumi
- About Tazaki
- Package
- Look/Examine - Package
- Talk (Neighbor)
- Marufuku Village
- About Fumi
- Talk
Marufuku Village
- Talk (Fumi)
- About Ayumi
- About Tazaki
- Show - Note - I should show it. (Select 1st choice)
- Talk (Fumi)
- About Tazaki (x2)
Cliff
- Persuade (x2)
- Tackle
- Quit investigation
- Talk (Tazaki)
- Talk
- The Kaneda case
- About the wall
- About Urabe
- About Tazaki
- About Yoko
- About Urabe
- Talk
Utsugi Office
- Show - Note
- Think
- Show - Show off
- Speculate
- Travel - Front of school
Chapter 7: No Blood ties
Front of School
- Call/Engage - Nearby Student
- Talk (Student)
- About Yoko (x2)
- Call/Engage - Ayumi
- Call/Engage - Nearby Student
- Talk (Ayumi)
- About Hitomi (x2)
- About Ayumi
- Think
- Travel
Janitor's Room
- Talk (Tazaki)
- About Yoko
- About Ayumi x2
- The Girl of the Legend
- Look/Examine - Tazaki
- Talk (Tazaki)
- About Urabe
- The Kaneda case
- What they know
- Talk
Schoolyard
- Look/Examine - Surroundings
- Travel
Principal's Office
- Talk (Urabe)
- About Yoko
- About Ayumi
- About Tazaki
- About Urabe
- The Kaneda case (x2)
- About Shinobu
- Talk
- Look/Examine - Urabe
- Think
- Look/Examine - Urabe
- Travel - Faculty lounge
Faculty lounge
- Call/Engage - Hibino
- Talk (Old Teacher)
- About Hibino
- About Urabe
- About Hitomi
- Show - Ayumi's photo
- Talk (Old teacher)
- What they know
- About the man
- About Urabe
- Think
- Look/Examine - Where? Check the clock above.
- Travel - Urabe's Office
Principal's Office
- Think
Faculty lounge
- Talk (Hibino)
- The Kaneda case
- Call - Other teachers
- Think
- Travel - Urabe's Office
Principal's Office
- Look/Examine - Where? Check the window blinds.
- Open
- Look/Examine
- Outside
- Surroundings
Front of the School
- Talk (Weird Student)
- About the man
- Name
- Think
- Look/Examine - Where? Check the student's hair (x2)
- Look/Examine - Check the student's forehead
- Travel
- Talk (Weird Student)
- About the man x2
- Show - Guts
- Talk (Ayumi)
- About Ayumi
- The Kaneda case (x2)
- Think
- Call/Engage (Weird Student)
- Think
- Talk (Weird Student)
- The Kaneda case
- About the man
- About Urabe
- About Yoko
- Call/Engage - Ayumi
- Look/Examine - Ayumi
Front of the School
- Look/Examine - Surroundings
- Call/Engage - Nearby student
- Talk (Student)
- Select all choices.
- Think
- Travel
Town
- Call/Engage - Club promoter
- Talk (Club Promoter) -
- About Urabe (x2)
- The Kaneda case (x2)
- What they know (x2)
- Call/Engage - People nearby
- Talk (Bar Hostess)
- What they know x2
- Call/Engage - Club promoter
- Travel - Go inside
- Talk (Mizuno)
- The Kaneda case
- What they know (x2)
- About Shinobu
- About Goro
- About Uchida
- About Genjiro
- About Goro x2
- Rumor
- About Goro x3
- Show - Yoko's class ID
- Talk (Mizuno)
- Look/Examine - Surroundings
- Travel - Utsugi's office
Utsugi's Office
- Speculate
- Travel - Old School Building
Chapter 8: Yoko and Shinobu
Old School Building
- Call/Engage - Hitomi
- Talk (Ayumi)
- About Hitomi
- What they know
- Travel - Front of School
Front of the School
- Look/Examine - Surroundings
- Call/Engage - Students
- Talk (Students) - Talk
- Call/Engage - Ayumi
- Talk (Ayumi)
- About school
- The Girl of the Legend
- What they know
- Talk
- Think
- Travel - Faculty lounge
Faculty Lounge
- Call/Engage - Other teachers
- Talk (Other Teacher)
- About Urabe
- The Kaneda case (x2)
- About Hitomi
- The Girl of the Legend
- About Hibino (x3)
- Talk (Hibino)
- About Yoko
- About Urabe
- The Kaneda case
- About Urabe
- The Kaneda case
- The Girl of the Legend
- Talk
- Travel - Old School Building
Old School Building
- Talk (Hitomi)
- About the man (x2)
- About Yoko (x2)
- Take - Cigarette
- Look/Examine - Where? Examine Hitomi's hair.
- Talk (Hitomi)
- Yoko
- Think - I will go to the art room. (Option 2)
Art Room
- Talk (Komada)
- About the man
- About Yoko
- The Girl of the Legend
- About Urabe
- The Kaneda case (x2)
- About Hibino x2
- The Kaneda case
- About the car
- What they know (x3)
- Look/Examine - Where? Examine the portrait on the top of the window.
- Talk (Ryoko)
- About Shinobu (x3)
- What they know
- About Goro
- Show - Yoko's Class ID
- Talk (Ryoko)
- The Girl of the Legend
- About Yoko (x2)
- Show - Yoko's Class ID
- Talk (Ryoko)
- What they know
- Talk
- Think
- Talk (Ryoko)
- Talk x2
- About Uchida
- Talk
- Travel - Utsugi's office
Utsugi's Office
- Speculate
- Think
- Travel - Front of school
Chapter 9: The Initials
- Call/Engage - The student
- Show - Ayumi's photo
- Talk (Student)
- About the man
- What they know
- Travel - Art Room
Art Room
- Talk (Ayumi)
- About Yoko
- About Shinobu
- Look/Examine - Where? Examine the portrait on the top of the window.
- Talk (Ayumi) - About Shinobu (x2)
- Think
- Call/Engage - Ayumi
- Talk (Komada)
- About Yoko
- About Shinobu
- About Uchida x2
- What they know
- About Urabe
- Travel - Front of School
Front of School
- Talk (Student)
- About Uchida x2
- About the man
- What they know
- About Ayumi
- About Hitomi
- About Ayumi
- About Hitomi
- About Ayumi - (This option has no effects in the main story, but it does have a little effect during the post-credit rating.)
- Travel - Art Room
Art Room
- Talk (Komada)
- Travel - Faculty lounge
Faculty lounge
- Call/Engage - Hayama
- Talk (Teacher)
- About Hayama
- About Urabe (x2)
- What they know - Is it about Principal Urabe? (Option 2)
- About Urabe
- The Girl of the Legend
- Travel - Art Room
Art Room
- Talk (Komada)
- About Urabe (x2)
- What they know
- About Urabe (x4)
- What they know
- About the car
- What they know
- About the man
- Travel - Front of School
Front of School
- Talk (Hayama)
- About accident x2
- About Hibino
- The girl of the legend
- What they know (x2)
- Travel - Old school building
Old School Building
- Look/Examine
- Where? Examine the knocked trash bin.
- Trash bin
- Take - Matchbox
- Look/Examine - Matchbox
- Think
- Call/Engage - Hitomi
- Talk (Hitomi)
- About Yoko
- About Ayumi
- About the man
- What they know (x3)
- Show - Matchbox (x2)
- Travel - Bar Sambora - Would you come with me, Hitomi? (Select Option 2)
Bar Sambora
- Talk (Bartender)
- Select all options
- What they know
- Call/Engage - Hitomi
- Look/Examine - Hitomi
- Take - Where? - Examine Hitomi's Wig, eyebrows, or glasses three times.
- Talk (Bartender) -
- About Goro (x3)
- What they know
- Call/Engage - Customer
- Talk (Customer)
- About Goro (x2)
- Talk (Bartender)
- About Goro (x2)
Outside
- Look/Examine - Surroundings
- Talk
- Look/Examine - Examine Goro's Apartment on the 3rd floor
Goro's Apartment
- Look/Examine
- Where? Examine the man's face.
- Where? Examine the man's hand. (x2)
- Talk (Maruyama)
- Talk x2
- Fountain pen
- Look/Examine - Fountain Pen x3
Outside
- Talk (Until all the civilians leave)
- Think
Utsugi's Office
- Speculate
- Think
- Choose - Tadashi Urabe and Teruhiko Uchida
- Travel - Front of School
Front of School
- Look/Examine - Surroundings
- Think
- Talk
- Travel - Art Room
Art Room
- Talk (Komada)
- About Goro
- About Urabe (x2)
- What they know (x2)
- Open - The door
- Travel - Utsugi's office
Utsugi's Office
- Take - Phone
- Talk - Voicemail x2
- Travel - Ryoko's House
Chapter 10: A Childhood Friend
Ryoko's House
- Talk (Ryoko)
- About Goro
- About Uchida
- About Urabe
- What they know
- About Urabe
- About the car
- Look/Examine - Surroundings
- Take - Phone - Call 007-1234
- Show - Matchbox
Bar Sambora
- Call/Engage - Customer
- Talk (Customer)
- About Goro
- Call/Engage - Bartender
- Talk (Bartender)
- About Goro x2
- What they know
- About Goro
Ryoko's House
- Look/Examine
- Surroundings
- TV
- Think (x2)
- Look/Examine - TV
- Talk (Sayaka) -
- About Shinobu x2
- About Uchida x3
- About Shinobu x2
- About Yoko
- Think
- Talk
- Look/Examine - TV
- Call/Engage - Ryoko/Sayaka
- Look/Examine - Yearbook
- Look/Examine - Where? Examine the 4th male on the second row.
- Talk (Hibino)
- About Hibino (x2)
- About Uchida (x3)
- About Urabe (x2)
- About Shinobu
- About Goro
- Think
- Talk (Hibino)
- Alibi
- About Goro
- Talk
- Think
Chapter 11: Madness
- Travel - Art Room
Art Room
- Talk (Komada)
- About Urabe
- About the car
- Travel - Faculty lounge
Faculty lounge
- Talk (Teacher)
- About Hayama x2
- Think
- Talk (Teacher)
- About Hayama
- Travel - Front of School
Front of School
- Talk (Ayumi)
- Think
- Travel - Old School Building
Old School Building
- Look/Examine - Surroundings
- Travel - Select any location
- Talk (Hayama)
- About Urabe (x2)
- What they know
- About the car
- Talk
- Look/Examine - Where? Examine the differently colored wall.
- Talk (Tazaki)
- Select all choices
- About the wall (x2)
- What they know (x2)
- About the wall
- Think
- Travel
- Choose - Tadashi Urabe
- Speculate (x2)
- Think
- Take - Phone
Front of School
- Talk (Ayumi)
- About Urabe
- What they know
- Open - The door
- Look/Examine
- Surroundings
- Urabe
- Take/Open - Envelope