Famicom Detective Club: The Girl Who Stands Behind - spoiler free walkthrough (Part 2)

Welcome to RPG Site's guide for Famicom Detective Club: The Girl Who Stands Behind. As mentioned on the previous page, although the game is a point-and-click adventure and doesn't necessarily have negative consequences for making the wrong decisions. This guide will cover the later portions of the game to the ending. Because this game will evaluate your personality based on the choices you make. So if you're following this guide, it would be really difficult for the game to evaluate your personality as you would clear the game really fast without wasting any time.

Famicom-Detective-Club_The-Girl-Who-Stands-Behind_20210427_04.jpg

The guide here is divided into two parts, just like how the games were made for the Famicom Disc System. If you need help for the first half of the game, please check part 1 of our The Girl Who Stands Behind guide first. We have also made an in-depth guide for the predecessor to this title - hit the link to visit our full walkthrough to Famicom Detective Club: The Missing Heir

Table of Contents | Famicom Detective Club: The Girl Who Stands Behind Guide

Chapter 6: The Protector

  • Speculate
  • Look/Examine - Surroundings
  • Look/Examine - Where? Examine the note on the desk. (Bottom left)
  • Travel - Tazaki's place

Tazaki's place

  • Call/Engage - Neighbor
  • Think
  • Look/Examine - Surroundings
  • Call/Engage - Ayumi
  • Open - Tazaki's door
  • Think
  • Travel - Search the town

Town

  • Call/Engage - People nearby
  • Call/Engage - Club promoter
  • Look/Examine - Surroundings
  • Call/Engage - Club promoter
  • Talk (Drunkard)
    • About Ayumi
    • What they know
  • Look/Examine - Surroundings (x2)
  • Call/Engage - Ayumi
  • Think
  • Call/Engage - Club promoter
  • Think (x2)
  • Call/Engage - Club promoter
  • Talk (Club Promoter)
    • About Ayumi (x2)
    • What they know
    • About Ayumi
    • What they know
  • Look/Examine - Surroundings (x2)
  • Talk (Kojima)
    •  Talk
    • About Ayumi (x2)
  • Show - Note
  • Talk (Kojima)
    • About Ayumi
    • About Tazaki
  • Think
  • Travel - Tazaki's place

Tazaki's place

  • Think
  • Look/Examine - Where? Examine the lights on the left window. (Neighbors' house)
  • Call/Engage - Neighbor
  • Show - Ayumi's Photo
  • Talk (Neighbor)
    • About Ayumi
    • About Tazaki
    • Package
  • Look/Examine - Package
  • Talk (Neighbor)
    • Marufuku Village
    • About Fumi
    • Talk

Marufuku Village

  • Talk (Fumi)
    • About Ayumi
    • About Tazaki
  • Show - Note - I should show it. (Select 1st choice)
  • Talk (Fumi)
    • About Tazaki (x2)

Cliff

  • Persuade (x2)
  • Tackle
  • Quit investigation
  • Talk (Tazaki)
    • Talk
    • The Kaneda case
    • About the wall
    • About Urabe
    • About Tazaki
    • About Yoko
    • About Urabe
    • Talk

Utsugi Office

  • Show - Note 
  • Think
  • Show - Show off
  • Speculate
  • Travel - Front of school

Chapter 7: No Blood ties

Front of School

  • Call/Engage - Nearby Student
  • Talk (Student)
    • About Yoko (x2)
  • Call/Engage - Ayumi
  • Call/Engage - Nearby Student
  • Talk (Ayumi)
    • About Hitomi (x2)
    • About Ayumi
  • Think
  • Travel

Janitor's Room

  • Talk (Tazaki)
    • About Yoko
    • About Ayumi x2
    • The Girl of the Legend
  • Look/Examine - Tazaki
  • Talk (Tazaki)
    • About Urabe
    • The Kaneda case
    • What they know
    • Talk

Schoolyard

  • Look/Examine - Surroundings
  • Travel

Principal's Office

  • Talk (Urabe)
    • About Yoko
    • About Ayumi
    • About Tazaki
    • About Urabe
    • The Kaneda case (x2)
    • About Shinobu
    • Talk
  • Look/Examine - Urabe
  • Think
  • Look/Examine - Urabe
  • Travel - Faculty lounge

Faculty lounge

  • Call/Engage - Hibino
  • Talk (Old Teacher)
    • About Hibino
    • About Urabe
    • About Hitomi
  • Show - Ayumi's photo
  • Talk (Old teacher)
    • What they know
    • About the man
    • About Urabe
  • Think
  •  Look/Examine - Where? Check the clock above. 
  • Travel - Urabe's Office


Principal's Office

  • Think

Faculty lounge

  • Talk (Hibino)
    • The Kaneda case
  • Call - Other teachers
  • Think
  • Travel - Urabe's Office

Principal's Office

  • Look/Examine - Where? Check the window blinds.
  • Open
  • Look/Examine
    • Outside
    • Surroundings

Front of  the School

  • Talk (Weird Student)
    • About the man
    • Name
  • Think
  • Look/Examine - Where? Check the student's hair (x2)
  • Look/Examine - Check the student's forehead
  • Travel
  • Talk (Weird Student)
    • About the man x2
  • Show - Guts
  • Talk (Ayumi)
    • About Ayumi
    • The Kaneda case (x2)
  • Think
  • Call/Engage (Weird Student)
  • Think
  • Talk (Weird Student)
    • The Kaneda case
    • About the man
    • About Urabe
    • About Yoko
  • Call/Engage - Ayumi
  • Look/Examine - Ayumi

Front of the School

  • Look/Examine - Surroundings
  • Call/Engage - Nearby student
  • Talk (Student)
    • Select all choices.
  • Think
  • Travel


Town

  • Call/Engage - Club promoter
  • Talk (Club Promoter) -
    • About Urabe (x2)
    • The Kaneda case (x2)
    • What they know (x2)
  • Call/Engage - People nearby
  • Talk (Bar Hostess)
    • What they know x2
  • Call/Engage - Club promoter
  • Travel - Go inside
  • Talk (Mizuno)
    • The Kaneda case
    • What they know (x2)
    • About Shinobu
    • About Goro
    • About Uchida
    • About Genjiro
    • About Goro x2
    • Rumor
    • About Goro x3
  • Show - Yoko's class ID
  • Talk (Mizuno)
  • Look/Examine - Surroundings
  • Travel - Utsugi's office

Utsugi's Office

  • Speculate
  • Travel - Old School Building


Chapter 8: Yoko and Shinobu
 

Old School Building

  • Call/Engage - Hitomi
  • Talk (Ayumi)
    • About Hitomi
    • What they know
  • Travel - Front of School 

Front of the School 

  • Look/Examine - Surroundings
  • Call/Engage - Students
  • Talk (Students) - Talk
  • Call/Engage - Ayumi
  • Talk (Ayumi)
    • About school
    • The Girl of the Legend
    • What they know
    • Talk
  • Think
  • Travel - Faculty lounge

Faculty Lounge

  • Call/Engage - Other teachers
  • Talk (Other Teacher)
    • About Urabe
    • The Kaneda case (x2)
    • About Hitomi
    • The Girl of the Legend
    • About Hibino (x3)
  • Talk (Hibino)
    • About Yoko
    • About Urabe
    • The Kaneda case
    • About Urabe
    • The Kaneda case
    • The Girl of the Legend
    • Talk
  • Travel - Old School Building

Old School Building

  • Talk (Hitomi)
    • About the man (x2)
    • About Yoko (x2)
  • Take - Cigarette
  • Look/Examine - Where? Examine Hitomi's hair.
  • Talk (Hitomi)
    • Yoko
  • Think - I will go to the art room. (Option 2)

Art Room

  • Talk (Komada)
    • About the man
    • About Yoko
    • The Girl of the Legend
    • About Urabe
    • The Kaneda case (x2)
    • About Hibino x2
    • The Kaneda case
    • About the car
    • What they know (x3)
  • Look/Examine - Where? Examine the portrait on the top of the window.

 

  • Talk (Ryoko)
    • About Shinobu (x3)
    • What they know
    • About Goro
  • Show - Yoko's Class ID
  • Talk (Ryoko)
    • The Girl of the Legend
    • About Yoko (x2)
  • Show - Yoko's Class ID
  • Talk (Ryoko)
    • What they know
    • Talk
  • Think
  • Talk (Ryoko)
    • Talk x2
    • About Uchida
    • Talk
  • Travel - Utsugi's office

Utsugi's Office

  • Speculate
  • Think
  • Travel - Front of school

 

Chapter 9: The Initials

  • Call/Engage - The student
  • Show - Ayumi's photo
  • Talk (Student)
    • About the man
    • What they know
  • Travel - Art Room

Art Room

  • Talk (Ayumi)
    • About Yoko
    • About Shinobu
  • Look/Examine - Where? Examine the portrait on the top of the window.
  • Talk (Ayumi) - About Shinobu (x2) 
  • Think
  • Call/Engage - Ayumi
  • Talk (Komada)
    • About Yoko
    • About Shinobu
    • About Uchida x2
    • What they know
    • About Urabe
  • Travel - Front of School

Front of School

  • Talk (Student)
    • About Uchida x2
    • About the man
    • What they know
    • About Ayumi
    • About Hitomi
    • About Ayumi
    • About Hitomi
    • About Ayumi - (This option has no effects in the main story, but it does have a little effect during the post-credit rating.)
  • Travel - Art Room


Art Room

  • Talk (Komada)
  • Travel - Faculty lounge


Faculty lounge

  • Call/Engage - Hayama
  • Talk (Teacher)
    • About Hayama
    • About Urabe (x2)
    • What they know - Is it about Principal Urabe? (Option 2)
    • About Urabe
    • The Girl of the Legend
  • Travel - Art Room


Art Room

  • Talk (Komada)
    • About Urabe (x2)
    • What they know
    • About Urabe (x4)
    • What they know
    • About the car
    • What they know
    • About the man
  • Travel - Front of School

Front of School

  • Talk (Hayama)
    • About accident x2
    • About Hibino
    • The girl of the legend
    • What they know (x2)
  • Travel - Old school building


Old School Building

  • Look/Examine
    • Where? Examine the knocked trash bin.
    • Trash bin
  • Take - Matchbox
  • Look/Examine - Matchbox
  • Think
  • Call/Engage - Hitomi
  • Talk (Hitomi)
    • About Yoko
    • About Ayumi
    • About the man
    • What they know (x3)
  • Show - Matchbox (x2)
  • Travel - Bar Sambora - Would you come with me, Hitomi? (Select Option 2)


Bar Sambora

  • Talk (Bartender)
    • Select all options
    • What they know
  • Call/Engage - Hitomi
  • Look/Examine - Hitomi
  • Take - Where? - Examine Hitomi's Wig, eyebrows, or glasses three times.
  • Talk (Bartender) -
    • About Goro (x3)
    • What they know
  • Call/Engage - Customer
  • Talk (Customer)
    • About Goro (x2)
  • Talk (Bartender)
    •  About Goro (x2)

Outside

  • Look/Examine - Surroundings
  • Talk
  • Look/Examine - Examine Goro's Apartment on the 3rd floor
FDCGoroplace.jpg


Goro's Apartment

  • Look/Examine
    • Where? Examine the man's face.
    • Where? Examine the man's hand. (x2)
  • Talk (Maruyama)
    • Talk x2
    • Fountain pen
  • Look/Examine - Fountain Pen x3


Outside

  • Talk (Until all the civilians leave)
  • Think

Utsugi's Office

  • Speculate
  • Think
  • Choose - Tadashi Urabe and Teruhiko Uchida
  • Travel - Front of School

Front of School

  • Look/Examine - Surroundings
  • Think
  • Talk
  • Travel - Art Room

Art Room

  • Talk (Komada)
    • About Goro
    • About Urabe (x2)
    • What they know (x2)
  • Open - The door
  • Travel - Utsugi's office

Utsugi's Office

  • Take - Phone
  • Talk - Voicemail x2
  • Travel - Ryoko's House

Chapter 10: A Childhood Friend

Ryoko's House

  • Talk (Ryoko)
    • About Goro
    • About Uchida
    • About Urabe
    • What they know
    • About Urabe
    • About the car
  • Look/Examine - Surroundings
  • Take - Phone - Call 007-1234
  • Show - Matchbox


Bar Sambora

  • Call/Engage - Customer
  • Talk (Customer)
    • About Goro
  • Call/Engage - Bartender
  • Talk (Bartender)
    • About Goro x2
    • What they know
    • About Goro

Ryoko's House

  • Look/Examine
    • Surroundings
    • TV
  • Think (x2)
  • Look/Examine - TV
  • Talk (Sayaka) -
    • About Shinobu x2
    • About Uchida x3
    • About Shinobu x2
    • About Yoko
  • Think
  • Talk
  • Look/Examine - TV
  • Call/Engage - Ryoko/Sayaka
  • Look/Examine - Yearbook
  • Look/Examine - Where? Examine the 4th male on the second row.
FDCStudentphoto.jpg
  • Talk (Hibino)
    • About Hibino (x2)
    • About Uchida (x3)
    • About Urabe (x2)
    • About Shinobu
    • About Goro
  • Think
  • Talk (Hibino)
    • Alibi
    • About Goro
    • Talk
  • Think

Chapter 11: Madness

  • Travel - Art Room

Art Room

  • Talk (Komada)
    • About Urabe
    • About the car
  • Travel - Faculty lounge

Faculty lounge

  • Talk (Teacher)
    • About Hayama x2
  • Think
  • Talk (Teacher)
    • About Hayama
  • Travel - Front of School

Front of School

  • Talk (Ayumi)
  • Think
  • Travel - Old School Building

Old School Building

  • Look/Examine - Surroundings
  • Travel - Select any location
  • Talk (Hayama)
    • About Urabe (x2)
    • What they know
    • About the car
    • Talk
  • Look/Examine - Where? Examine the differently colored wall.
  • Talk (Tazaki)
    • Select all choices
    • About the wall (x2)
    • What they know (x2)
    • About the wall
  • Think
  • Travel 
  • Choose - Tadashi Urabe
  • Speculate (x2)
  • Think
  • Take - Phone

Front of School

  • Talk (Ayumi)
    • About Urabe
    • What they know
  • Open - The door
  • Look/Examine
    • Surroundings
    • Urabe
  • Take/Open - Envelope