Fire Emblem Engage Class guide: Unlocks, Stats & Skills for Base, Advanced, Unique Classes

The Fire Emblem series has always been known for the variety of unit character classes that are at players' fingertips to compose their armies of, and Fire Emblem Engage is no different. On this page, we'll break down every class in the game, including the Base, Advanced, and Unique Classes - and list the skills for each.

Between the various Base, Advanced and Special classes, you'll be able to really tailor your strategy and gameplay to however you wish - offering the meatier, choice-filled strategy RPG gameplay we so love here on RPG Site. Whether you want a more in-your-face physical focused army, or ranks of spell casters hurling spells from a safe distance - with a little work, you can make it happen.

And once you've done that, then you can augment your class and unit of choice with a tasty Emblem Pairing using the new Emblem Ring mechanic in order to become truly broken-level powerful.

This page is split into a few key sections:

How to Unlock Advanced Classes & Specialized Classes

Mastering all of the Fire Emblem Engage Classes will give you a much better chance in battle - and allow for some fun character customization.

You'll start out with access to the Base Classes via the various units that'll join your cause over the course of the storyline of Fire Emblem Engage. However, you'll want to progress up to the Advanced Classes to make the most of things.

In order to unlock the Advanced & Specialized Classes of Fire Emblem Engage, there's a few requirements that have to be met for each class:

  • Level requirement: You must have reached at least level 10 in a base class. Our Level Grinding guide can help with this!
  • Proficiency requirement: Advanced and base classes have specific weapon proficiencies associated with them that a character must have to utilize that class. These proficiencies are obtained by increasing your bond levels with the various Emblems.
  • Seal requirement: In order to go from a base class into an advanced class, you will need a Master Seal. These are rare items in the first half the game but eventually you will be able to buy them from the shop. When changing classes within the same rank, or a lower rank, you will use a Secondary Seal. You will also be able to eventually purchase these in the shop.

Base Classes in Fire Emblem Engage:

Many of the characters that you will recruit in the first half of the game will join as one of these Base-level classes. After reaching level 10, you will be able to promote a character into a more specialized and stronger Advanced class, but you are able to continuing leveling them to a maximum level of 20, providing you with strong stats! 

*note: Class stats are all compared against the Sword Fighter stats.

To unlock Advanced Classes, you'll need to fulfil a few key requirements.

Sword Fighter:

  • Weapon Aptitude: Sword: B
  • Requirements: Base Class: Level 1 / Sword Proficiency
  • Class Skill: N/A

Lance Fighter:

  • Weapon Aptitude: Lance: B
  • Requirements: Base Class: Level 1 / Lance Proficiency
  • Stat Adjustment:
    • Positive: Str, Mag, Dex, Def
    • Negative: Avo, Spd
  • Class Skill: N/A

Axe Fighter:

  • Weapon Aptitude: Axe: B
  • Requirements: Base Class: Level 1 / Axe Proficiency
  • Stat Adjustment:
    • Positive: Str
    • Negative: Avo, Ddg, Dex, Spd, Def, Res, Lck
  • Class Skill: N/A

Archer:

  • Weapon Aptitude: Bow: B
  • Requirements: Base Class: Level 1 / Bow Proficiency
  • Stat Adjustment:
    • Positive: Str, Dex
    • Negative: Bld, Avo, Spd, Def, Res
  • Class Skill: N/A

Sword Armor:

  • Weapon Aptitude: Sword: B
  • Requirements: Base Class: Level 1 / Sword Proficiency
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Def
    • Negative: Avo, Dex, Spd, Res
  • Class Skill: N/A

Lance Armor:

  • Weapon Aptitude: Lance: B
  • Requirements: Level 1 / Lance Proficiency
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Def
    • Negative: Avo, Dex, Spd, Res
  • Class Skill: N/A

Axe Armor:

  • Weapon Aptitude: Axe: B
  • Requirements: Base Class: Level 1 / Axe Proficiency
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Def
    • Negative: Avo, Dex, Spd, Res
  • Class Skill: N/A

Sword Cavalier:

  • Weapon Aptitude: Sword: B
  • Requirements: Base Class: Level 1 / Sword Proficiency
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Mag, Dex, Def
    • Negative: Avo, Spd
  • Class Skill: N/A

Lance Cavalier:

  • Weapon Aptitude: Lance: B
  • Requirements: Base Class: Level 1 / Lance Proficiency
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Str, Mag, Dex, Def
    • Negative: Avo, Spd
  • Class Skill: N/A

Axe Cavalier:

  • Weapon Aptitude: Axe: B
  • Requirements: Base Class: Level 1 / Axe Proficiency
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Str, Mag, Dex, Def
    • Negative: Avo, Spd
  • Class Skill: N/A

Axe Flier:

  • Weapon Aptitude: Axe: B
  • Requirements: Base Class: Level 1 / Axe Proficiency / Female character
  • Stat Adjustment:
    • Positive: Mov, Avo, Ddg, Mag, Dex, Spd, Res, Lck
    • Negative: Health, Bld, Str
  • Class Skill: N/A

Sword Flier:

  • Weapon Aptitude: Sword: B
  • Requirements: Base Class: Level 1 / Sword Proficiency / Female character
  • Stat Adjustment:
    • Positive: Mov, Avo, Ddg, Mag, Dex, Spd, Res, Lck
    • Negative: Health, Bld, Str
  • Class Skill: N/A

Lance Flier:

  • Weapon Aptitude: Lance: B
  • Requirements: Base Class: Level 1 / Lance Proficiency / Female character
  • Stat Adjustment:
    • Positive: Mov, Avo, Ddg, Mag, Dex, Spd, Res, Lck
    • Negative: Health, Bld, Str
  • Class Skill: N/A

Mage:

  • Weapon Aptitude: Magic: B
  • Requirements: Base Class: Level 1 / Magic Proficiency
  • Stat Adjustment:
    • Positive: Mag, Res
    • Negative: Health, Bld, Avo, Str, Dex, Spd, De
  • Class Skill: N/A

Martial Monk:

  • Weapon Aptitude: Staves: B / Arts: C
  • Requirements: Base Class: Level 1 / Staff & Arts Proficiencies
  • Stat Adjustment:
    • Positive: Ddg, Mag, Res, Lck
    • Negative: Health, Bld, Avo, Str, Dex, Spd, Def
  • Class Skill: N/A

Advanced Classes in Fire Emblem Engage:

Advanced Classes provide characters not only a more specialized approach to the ranks of your army but also will let your units learn special abilities. Once learned these skills can be equipped to the character regardless of the class they are set to. Stat growth with Advanced classes also are better than the lower-level base classes. With exception of the special Thief and Dancer classes that top out at level 40, Advanced classes max out at level 20.

*note: stats are compared to those of the Sword Master advanced class.

Changing class is a big deal, but as ever in Fire Emblem it's also relatively key to success.

Sword Master:

  • Weapon Aptitude: Sword: S
  • Requirements: Sword Fighter level 10 or Advanced Class level 1 / Sword Proficiency
  • Class Skill: Run Through (learned at level 5) : Use to attack an adjacent foe, then move to the space opposite of that foe.

Sniper:

  • Weapon Aptitude: Bow: S
  • Requirements: Archer level 10 or Advanced Class level 1 / Bow Proficiency
  • Stat Adjustment:
    • Positive: Health, Str, Dex
    • Negative: Bld, Avo, Ddg, Spd, Def, Res, Lck
  • Class Skill: No Distractions (learned at level 5): Grants Crit+10 during combat with a foe that can't counter.

Bow Knight:

  • Weapon Aptitude: Bow: B / Sword-Axe-Lance: C 
  • Requirements: Archer level 10 or Advanced Class level 1 / Bow Proficiency & Sword/Axe/Lance Proficiency
  • Stat Adjustment:
    • Positive: Health, Str, Mag, Dex
    • Negative: Bld, Avo, Ddg, Spd, Def, Lck
  • Class Skill: Careful Aim (learned at level 5): If unit initiates combat without moving first, grants Hit+40 during combat.

General:

  • Weapon Aptitude: Sword-Lance-Axe: A
  • Requirements: Sword/Lance/Axe Armor level 10 or Advanced Class level 1 / Sword/Axe/Lance Proficiency
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Def
    • Negative:Avo, Ddg, Dex, Spd, Res, Lck
  • Class Skill: Swap (learned at level 5): Use to switch places with an adjacent ally.

Paladin:

  • Weapon Aptitude: Sword-Lance-Axe: A
  • Requirements: Sword/Lance/Axe Cavalier level 10 or Advanced Class level 1/ Sword/Axe/Lance Proficiency
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Str, Mag, Dex, Def
    • Negative: Avo, Ddg, Spd, Lck
  • Class Skill: Pivot (learned at level 5): Use to move to the opposite side of an adjacent ally.

Hero:

  • Weapon Aptitude: Sword: A / Axe-Lance: C
  • Requirements: Sword Fighter level 10 or Advanced Class level 1 / Sword & Axe/Lance Proficiencies 
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Def
    • Negative: Avo, Ddg, Mag, Dex, Spd, Res, Lck
  • Class Skill: Brave Assist (learned at level 5): If unit's HP is at max while unit makes a chain attack, unit attacks twice.

Halberdier:

  • Weapon Aptitude: Lance: S
  • Requirements: Lance Fighter level 10 or Advanced Class level 1 / Lance Proficiency 
  • Stat Adjustment:
    • Positive: Health, Str, Def
    • Negative: Avo, Ddg, Spd, Res, Lck
  • Class Skill: Pincer Attack (learned at level 5): It unit initiates combat while an ally is on the opposite side of the foe, always follow up (if weapon allows).

Royal Knight:

  • Weapon Aptitude: Lance: A / Staves: C
  • Requirements: Lance Fighter level 10 Advanced Class level 1 / Lance & Staff Proficiencies
  • Stat Adjustment:
    • Positive: Mov, Health, Ddg, Str, Mag, Def, Res, Lck
    • Negative: Avo, Spd
  • Class Skill: Reforge (learned at level 5): If unit's HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP and removes the break status from that ally.

Berserker:

  • Weapon Aptitude: Axe: S
  • Requirements: Axe Fighter level 10 or Advanced Class level 1 / Axe Proficiency
  • Stat Adjustment:
    • Positive:  HHealthh, Bld, Str
    • Negative: Avo, Ddg, Mag, Dex, Dex, Spd, Def, Res, Lck
  • Class Skill: Smash+: When making a smash attack, push the target 2 spaces instead of 1

Warrior:

  • Weapon Aptitude: Axe: A / Bow: C
  • Requirements: Axe Fighter level 10 or Advanced Class level 1 / Axe & Bow Proficiences
  • Stat Adjustment:
    • Positive: Health, Bld, Str
    • Negative: Avo, Ddg, Dex, Spd, Lck
  • Class Skill: Merciless (Learned at level 5): Unit deals +50% damage against broken foes.

Great Knight:

  • Weapon Aptitude: Sword-Lance-Axe: B
  • Requirements: Sword/Lance/Axe Armor level 10 or Advanced Class level 1/ Any combination of 2 - Sword/Axe/Lance Proficiencies
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Str, Mag, Def
    • Negative: Avo, Ddg, Dex, Spd, Res, Lck
  • Class Skill: Allied Defense (learned at level 5): If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe.

Wolf Knight:

  • Weapon Aptitude: Dagger: A / Sword-Lance-Axe:B
  • Requirements: Sword/Lance/Axe Cavalier level 10 or Advanced Class level 1/ Knife + Sword/Axe/Lance Proficiency
  • Stat Adjustment:
    • Positive: Mov, Health, Mag, Res
    • Negative: Avo, Spd
  • Class Skill: Hobble (learned at level 5): If unit initiates combat with a knife, inflicts Mov-2 on foe for 1 turn.

Griffin Knight:

  • Weapon Aptitude: Staff: C / Sword-Lance-Axe: A
  • Requirements: Sword/Lance/Axe Flier level 10 or Advanced Class level 1/ Staff + Sword/Axe/Lance Proficiency 
  • Stat Adjustment:
    • Positive: Mov, Health, Ddg, Str, Mag, Dex, Res, Lck
    • Negative: Bld
  • Class Skill: Clear the Way (learned at level 5) Unit's space and adjacent spaces have a movement cost of 1 for allies.

Wyvern Knight:

  • Weapon Aptitude: Sword-Lance-Axe: B
  • Requirements: Sword/Lance/Axe Armor level 10 or Advanced Class level 1/ Any combination of 2 - Sword/Axe/Lance Proficiencies
  • Stat Adjustment:
    • Positive: Mov, Health, Str, Def, Res
    • Negative: Avo, Ddg, Dex, Spd, Lck
  • Class Skill: Air Raid (learned at level 5): If unit initiates combat from a space a foe cannot enter, grants Spd+5 during combat.

Sage:

  • Weapon Aptitude: Magic: S / Staves: B
  • Requirements: Mage level 1 or Advanced Class level 1 / Magic & Staff Proficiency
  • Stat Adjustment:
    • Positive: Mag, Res
    • Negative: Health, Bld, Avo, Ddg, Str, Dex, Spd, Def, Res, Lck
  • Class Skill: Spell Harmony (learned at level 5): If unit initiates combat with a tome, grants Atk equal to the number of adjacent allies with tomes.

Mage Knight:

  • Weapon Aptitude: Magic: A / Sword-Lance-Axe: B
  • Requirements: Mage level 10 or Advanced Class level 1 / Magic & Sword/Axe/Lance Proficiencies
  • Stat Adjustment:
    • Positive: Mov, Mag, Res
    • Negative: Avo, Ddg, Str, Dex, Spd, Def, Lck
  • Class Skill: Chaos Style (learned at level 5): If unit initiates combat with a physical attack against a foe armed with magic or vice versa, grants Spd+3 during combat.

Martial Master:

  • Weapon Aptitude: Staff: A / Arts: S
  • Requirements: Martial Monk level 10 or Advanced Class level 1 / Staff & Arts Proficiencies
  • Stat Adjustment:
    • Positive: Health, Mag, Res
    • Negative: Avo, Dex, Spd
  • Class Skill: Diffuse Healer (Learned at level 5): When unit is healed by a staff, all adjacent allies also recover 50% of the HP that the unit recovered.

High Priest:

  • Weapon Aptitude: Magic: B / Staff: S / Arts: C
  • Requirements: Martial Monk level 10 or Advanced Class level 1 / Magic & Staff & Arts Proficiencies
  • Stat Adjustment:
    • Positive: Ddg, Mag, Res, Lck
    • Negative: Avo, Str, Dex, Spd, Def
  • Class Skill: Self-Healing (learned at level 5): Unit can target itself with healing staves.

(Special Class) Thief:

  • Weapon Aptitude: Knife: S
  • Requirements: Base Class level 1 (starts class at level 1) or Advance Class level 1 (starts class at level 21) / Knife Proficiency
  • Class Skill: Pass (learned at level 25): Foes do not block this unit's movement.

Unique Classes in Fire Emblem Engage:

There are a handful of special classes that are specific to certain characters, usually relegated to the royalty of the various kingdoms within Fire Emblem Engage. The characters mention are not locked to only these classes, however the following classes are locked out from being base or advanced classes for the rest of your army. 

*note: class stats are compared against the Sword Fighter for the unique base classes and Sword Master for the advanced ones.

Dragon Child (Hero):

  • Weapon Aptitude: Sword: B
  • Requirements: Hero's starting class
  • Stat Adjustment:
    • Positive: Health, Str, Def, Res
    • Negative: Bld, Avo, Dex, Spd
  • Class Skill: N/A

Divine Dragon (Hero):

  • Weapon Aptitude: Sword: A / Arts: B
  • Requirements: Dragon Child level 10 or Advance Class level 1 as Alear / Sword & Arts Proficiencies
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Def, Res
    • Negative: Avo, Ddg, Dex, Spd, Lck
  • Class Skill: Divine Spirit (learned at level 5): Unit's engage meter is shortened one step, allowing for more frequent uses

Lord (Diamant/Alycrst):

  • Weapon Aptitude: Sword: B
  • Requirements: Diamant and Alcryst's starting class
  • Stat Adjustment:
    • Positive: Health, Bld, Ddg, Str, Mag, Def, Res, Lck
    • Negative: N/A
  • Class Skill: N/A

Successeur (Diamant):

  • Weapon Aptitude: Sword: S / Axe: A
  • Requirements: Lord level 10 or Advanced Class level 1 / Sword & Axe Proficiences
  • Stat Adjustment:
    • Positive: Health, Bld, Str, Mag, Def
    • Negative: Avo, Dex, Spd
  • Class Skill: Sol (learned at level 5): Unit may recover HP=50% damage dealt. Trigger%=Dex.

Tireur d’elite (Alcryst):

  • Weapon Aptitude: Bow: S
  • Requirements: Lord level 10 or Advanced Class level 1 / Bow Proficiency
  • Stat Adjustment:
    • Positive: Health, Str, Dex, Def, Res, Lck
    • Negative: Avo, Spd
  • Class Skill: Luna (learned at level 5): While making an attack, may ignore half of foe's Def/Res. Trigger%=Dex.

Wing Tamer (Ivy/Hortensia):

  • Weapon Aptitude: Magic: B / Staff: B
  • Requirements: Ivy and Hortensia's starting class
  • Stat Adjustment:
    • Positive: Mov, Mag, Def, Res
    • Negative: Avo, Ddg, Str, Dex, Spd, Lck
  • Class Skill: N/A

Lindwurm (Ivy):

  • Weapon Aptitude: Magic: S / Staves: B
  • Requirements: Wing Tamer level 10 or Advanced Class level 1 / Magic & Staff Proficiences
  • Stat Adjustment:
    • Positive: Mov, Health, Mag, Def, Res
    • Negative: Avo, Ddg, Str, Dex, Spd, Lck
  • Class Skill: Grasping Void (learned at level 5): When attacking with a tome, unit may deal extra damage = half of foe's Mag. Trigger%=Dex

Sleipnir Rider (Hortensia):

  • Weapon Aptitude: Magic: B / Staff: S
  • Requirements: Wing Tamer level 10 or Advanced Class level 1 / Magic & Staff Proficiencies
  • Stat Adjustment:
    • Positive: Mov, Ddg, Mag, Dex, Res, Lck
    • Negative: Str, Spd, Def
  • Class Skill: World Tree (learned at level 5): When unit uses a staff, may not consume a use. Trigger%=Dex

Dancer (Seadall):

  • Weapon Aptitude: Arts: A
  • Requirements: Seadall's starting class
  • Stat Adjustment:
    • Positive: Mov, Avo, Ddg, Mag, Dex, Spd, Res, Lck
    • Negative: Health, Bld, Str, Def
  • Class Skill: Special Dance (learned at level 25): If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn.

Sentinel (Fogado/Timerra):

  • Weapon Aptitude: Bow: B (Fogado) / Lance: B (Timmera)
  • Requirements:Fogado and Timerra's starting class
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Mag, Dex, Def,  Res
    • Negative: Avo, Spd
  • Class Skill: N/A

Cupido (Fogado):

  • Weapon Aptitude: Sword: B / Bow: A
  • Requirements: Sentinel level 10 or Advanced Class level 1 / Sword & Bow Proficiencies
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Mag, Dex, Def, Res
    • Negative: Avo, Ddg, Spd, Lck
  • Class Skill: Back at You (learned at level 5): When countering, unit may deal extra damage = half of damage taken. Trigger%=Dex.

Picket (Timmera):

  • Weapon Aptitude: Lance: S
  • Requirements: Sentinel level 10 or Advanced Class level 1 / Lance Proficiency
  • Stat Adjustment:
    • Positive: Health, Str, Mag, Def
    • Negative: Bld, Avo, Dex, Spd
  • Class Skill: Sandstorm (learned at level 5): While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger%=Dex.

Nobel (Alfred/Celine):

  • Weapon Aptitude: Lance: B (Alfred only) / Knife: B    Magic: B (Celine only)
  • Requirements: Alfred and Celine's starting class
  • Stat Adjustment:
    • Positive: Mov, Health, Bld, Ddg, Str, Mag, Def, Res, Lck
    • Negative: Avo, Dex, Spd
  • Class Skill: N/A

Avenir (Alfred):

  • Weapon Aptitude: Sword: B/ Lance: A
  • Requirements: Noble level 10 or Advanced Class level 1 / Sword & Lance Proficiencies
  • Stat Adjustment:
    • Positive:
    • Negative:
  • Class Skill: Golden Lotus (learned at level 5): During combat, may prevent 50% of physical damage taken. Trigger%=Dex.

Vidame (Celine):

  • Weapon Aptitude: Sword: B / Magic: A / Staves: B
  • Requirements: Nobel level 10 or Advanced Class level 1 / Sword, Magic, & Staff Proficiences
  • Stat Adjustment:
    • Positive: 
    • Negative:
  • Class Skill: Ignis (learned at level 5): During combat, may add half o Str to magic damage or half of Mag to all other damage. Trigger%=Dex.