Lineage II Revolution Class Guide: All the races, the specialized classes, and their skills
Lineage II Revolution is a mobile re-imagining of NCSoft's hugely popular MMORPG Lineage II. It keeps the intricate class system of its predecessor intact. Similar to the original MMORPG classes are divided into unique socialities based on the race of your character.
That being said, the race of your character will impact the stats of the class you pick and will impact how you might approach specific content such as Raiding, PvP (Player Vs. Player), or Castle Sieges. Below we will be providing an explanation of each class and the skills available. However, the rare skills unique to each class will not be provided in this run-down.
Race Attributes and Passive Abilities
Human
Humans are incredibly versatile and, due to the well-rounded nature of their stat distribution, are well-equipped with handling almost any situation during early gameplay. However, this means that they do not have any on strength in particular until reaching their first class change.
- Passive Skill: Human Potential - This passive grants Humans a higher resistance to critical attacks and provides them with a natural physical attack bonus. However, this racial trait provides little in the way of the Human Mystic and its branching class paths as their damage scales off of magic attacks.
Elf
For what the Elves lack in hit points they make up with their high evasion and larger MP pool. They are a race ideal for those who prefer ranged or magic combat due to the natural affinity given to them through their passive skills.
- Passive Skill: Elven Potential - This passive grants the Elf with a higher evasion rate against enemy attacks. It also gives a bonus to natural speed and magic attack damage. This not only makes Elves prime choices for any of the caster classes available to it, but it gives them a high survivability rate.
Dark Elf
Similar to their Elven counterpart, the Dark Elf lacks the number of hit points given to the Human and Dwarf race. However, they have the highest natural critical and attack stats in the game which makes them formidable when it comes to dealing damage.
- Passive Skill: Dark Elven Potential - This skill provides the Dark Elf with a higher critical rate than the other races along with the passive of landing critical strikes more often which can result in higher damage output.
Dwarf
While the Dwarf lacks any real natural attack power, this race makes up for it with their sturdy natural defense and high hit points, making this race appealing to newcomers to the game.
- Passive Skill: Dwarven Potential - This passive embus the Dwarf with a larger health pool than the other races. This passive also grants bonuses to the Dwarf's physical defense.
Base Classes
Warrior
The Warrior serves as an all-around solid tanking and melee DPS class. Specializing in Heavy Armor gives them a higher defense than the base classes of the Rogue and Mystic, making them perfect for the front-line and players who might not be as adept at moving outside of AoEs. The Warrior can branch off into a handful of Tanks or a Melee based DPS classes.
- Active Skills
- Power Strike: (Sword and Shield, Spear, Dual Swords) A powerful attack that serves as a knockdown, allowing for the Warrior to better position themselves in combat.
- Rush Impact: (Sword and Shield, Spear, Dual Swords) Serves as a gap closer to the melee class. Especially good in PvP arena or open world PvP combat.
There are no racially unique active skills for the Warrior class in Lineage II Revolution.
- Passive Skills
- Warrior Weapon Proficiency: When this skill is upgraded the Warrior will receive an increase in their attack when Sword and Shield, Spear, or Dual Swords are equipped.
- Heavy Armor Proficiency: For each piece of Heavy Armor equipped the Warrior will receive a percentile based reduction to damage taken.
Rogue
Fast on their feet, the Rogue class is ideal for those who want to do damage quickly with either the Bow or Dagger. This class branches off into two paths, similarly to the Warrior and Mystic, but offer a ranged (archer) or melee DPS option depending on the route.
- Active Skills
- Mortal Blow: (Dagger) A powerful attack that serves as a knockdown, allowing for the Rogue to recover or better position themselves for the next attack.
- Power Thrust: (Dagger) Serves as a gap closer to the Rogue and has a short stun. Especially good in PvP arena or open world PvP combat. This attack provides the Rogue another opportunity to recover in either PvP or PvE (Player Vs. Everyone) combat.
- Power Shot: (Bow) A knockdown skill exclusive to the bow. Allows for the ranged Rogue to get more distance between themselves and their target.
- Double Shot: (Bow) An incredibly powerful ranged attack that shoots two arrows in a straight path towards the enemy.
- Passive Skills
- Rogue Weapon Mastery: When this skill is upgraded the Rogue will receive an increase in
- their attack when either the Dagger or Bow is equipped.
- Light Armor Proficiency: For each piece of Light Armor equipped the Rogue will receive a percentile based increase to their evasion.
Mystic
For those looking to embrace the magical arts, this class is for you. The Mystic specializes in ranged, magic combat, shooting spells at enemies from a distance while kiting around the field. The Mystic branches off into either a ranged magic DPS class or a Healing class, so for those looking to branch off into a Healing class this is the starting class for you.
- Active Skills
- Energy Bolt: (Staff) A powerful attack that does a sizable amount of damage to an enemy at medium range. This skill is exclusive to the Human Mystic.
- Flame Strike: (Staff) A close ranged magic attack that serves as a knockdown. This attack is great to use on enemies that get a bit too close for comfort, allowing the Mystic to put some distance between themselves and their enemy in PvP and PvE situations.
- Wind Strike: (Staff) A strong wind aspected magic attack that does damage to enemies in a row. Ideal to damage a group of enemies while roaming the open world or grinding in one of Lineage II Revolution's dungeons.
- Passive Skills
- Mystic Weapon Mastery: When this skill is increased the Mystic will receive an increase in their attack when Staff weapons are equipped.
- Cloth Mastery: For each piece of Cloth armor equipped the Mystic's attack power will increase, allowing the Mystic to deal more damage - or heal more effectively upon class transfer to one of four healing classes available in Lineage II Revolution.
Specialized Classes
Specialized Classes allow players to branch off into a handful of different paths, allowing for more diversity in playstyle and party composition. These unique classes can be accessed at level 31 and are obtained after completing a series of class change quests. Upon completion, new active and passive skills will be unlocked.
Tanks
Tanks are essential to late-game content in Lineage II Revolution. While leveling them may prove tiresome, players and Guilds will always have room for tanks in their parties. Equipped with Heavy Armor and a Sword and Shield they are the perfect ramparts to protect their party members in large-scale raids or PvE. At level 31 players will be able to pick one of four tanking classes below if they started as a Warrior upon completing a series of class change quests.
Paladin (Human)
- Active Skills
- Slam: (Sword and Shield) Swings the weapon in a large arc that damages, knock down, and provokes enemies.
- Vengeance: (Sword and Shield) A short ranged provoke. Enemies who are hit become uncontrollable and cannot use skills for 8 seconds.
- Majesty: (Sword and Shield) Increases the physical defense of the Paladin and reflects a portion of the damage received.
- Passive Skills
- Defense Aura: Increases the defense of yourself and your party members in the same region.
- Righteous Fury: Increases damage dealt, reduces damage taken, and increases natural enmity (or hatred).
Shillien Knight (Dark Elf)
- Active Skills
- Life Leech: (Sword and Shield) Swings the weapon in a wide arc to drain a portion of the enemy's HP and decrease their defense.
- Chain Hydra: (Sword and Shield) Pulls the target towards you, stunning them and forcing them to attack you.
- Ultimate Defense: (Sword and Shield) Increases defense and decreases the attacking speed of the enemy.
- Passive Skills
- Enhanced Drain: Provides a 15% chance for an HP absorption buff to appear when attacked. This passive allows for life-steal based on the amount of damage done to enemies.
- Ultimate Hate: Increases damage dealt, reduces damage received, and provokes enemies to attack the player.
- Defense Aura: Automatically increases the defense of the player and party members located within the same area.
Temple Knight (Elf)
- Active Skills
- Tribunal: (Sword and Shield) Pulls the target towards you, stunning them and forcing them to attack you.
- Eva's Grace: (Sword and Shield) Creates a damage over time field that also reduces the defense and natural healing capabilities of those who stand in it.
- Aegis Stance: (Sword and Shield) Become invulnerable for a short period of time while increasing speed.
- Passive Skills
- Parry Mastery: Increases shield defense rate, shield defense, and defense power. Players gain a slight chance to reduce damage taken and an increase in your low base defense.
- Ultimate Hate: Increases damage dealt, reduces damage received, and provokes enemies to attack the player.
- Defense Aura: Automatically increases the defense of the player and party members located within the same area.
Guardian (Dwarf)
- Active Skills
- Thrust: (Sword and Shield) A damaging swing that knocks down and provokes enemies.
- Earthquake: (Sword and Shield) An attack that uses the shield to slam the ground, knocking down the enemies within the area and lowering their attack of affected enemies. Incredibly useful for crowd control.
- Passive Skills
- Lucky Dexterity: Allows the Guardian to use any skill twice immediately and recover a small amount of HP when the skill is activated. This useful and unique passive has a cooldown of 15 seconds.
- Extreme Parry: Increases max HP, shield defense success rate, shield defense and defense power.
- Ultimate Hate: Increases damage dealt, reduces damage received, and provokes enemies to attack the player.
- Defense Aura: Automatically increases the defense of the player and party members located within the same area.
Healers
Lineage II Revolution offers a variety of healing classes and unique healing options, such as raw or "pure" healing and healing through regeneration over time. While each healer specializes in their own style of healing, all are adequate options for PvE content. Primarily seen as a "support" class, the Healer is incredibly valuable, if not essential, for PvP and late-game Raid content. At level 31 players will be able to pick one of four healing classes below if they started as a Mystic upon completing a series of class change quests.
Bishop (Human)
- Active Skills
- Divine Punishment: (Staff) Creates an explosion of Holy energy that knocks down enemies within the area.
- Major Heal: (Staff) Heals you and your party members around you to greatly recover HP.
- Passive Skills
- Divine Link: Increases the defense of your party members depending on the number of party members within your party.
- Mana Shield: Damage taken will reduce part of your mana instead of your health, giving the player an extra shield to increase survivability.
- Boost HP: Increases max HP of you and your party members in the area.
Shillien Elder (Dark Elf)
- Active Skills
- Vampiric Touch: (Staff) A life-stealing attack that heals not only the caster but their party. Members with lower HP will receive more healing.
- Bloody Rage: (Staff) Blasts enemies with a dark element aspected shockwave that deals a large amount of damage and slows enemies hit.
- Empower: (Staff) Increases the magic attack for you and your party members.
- Passive Skills
- Graceful Mind: Increases the HP absorption rate of you and your party members.
- Boost HP: Increases max HP of you and your party members in the area.
Elder (Elf)
- Active Skills
- Holy Fire: (Staff) Attack enemies with a pillar of Holy flame, enemies hit by this attack will also take increased damage for a short period of time.
- Restoration: (Staff) Imbues a regeneration effect on you that heals you and your party members for a small period of time. This skill is not an instant heal, so this is something to consider when selecting this class.
- Mental Refresh: (Staff) When used it decreases skill cooldowns for the player and their party members.
- Follow Defense: (Staff) Increases the defense of you and your party members.
- Passive Skills
- Elven Evasion: Increases the natural evasion of the character.
- Boost HP: Increases max HP of you and your party members in the area.
Sage (Dwarf)
- Active Skills
- Divine Clap: (Staff) Slams the ground with your staff to deal damage and stun enemies within the area for 2.5 seconds.
- Divine Protection: (Staff) Heals the HP of you and your party members and increases their defense. Similiar to the Elven Elder's Restoration, this also functions as a regen instead of an outright heal.
- Great Vitality: (Staff) Increases Max HP of you and your party members.
- Passive Skills
- Fortify: Increases the HP regen of you and your allies.
- Lucky Pure Heal: Has a chance of recovering HP of you and your party members when attacked.
- Boost HP: Increases max HP of you and your party members in the area.
Melee DPS
Several types of Melee DPS pepper this category, and each is divided into armor types. Heavy armor DPS can sustain more damage in comparison to their Light armor counterparts, but lack mobility. That being said, for those looking to deal a fair amount of damage and not rely heavily on healing potions, one of the Heavy armor DPS classes might be for you. Those that want to specialize in both damage and provide parties with invaluable status amplifying buffs should look into the Dark Elven Bladedancer and Elven Sword Singer. At level 31 players will be able to pick one of several Melee DPS classes below if they started as a Warrior or Rogue, depending on the class itself, upon completing a series of class change quests.
Treasure Hunter (Human - Light Armor)
- Active Skills
- Sand Cloud: (Dagger) Sprays dirt in front of you, affected enemies will have trouble seeing and drastically decreased accuracy. This skill causes a substantial 35% accuracy debuff to enemies, lasting 10 seconds.
- Back Stab: (Dagger) The Treasure Hunter teleports behind an enemy to deal damage and stun the surrounding enemies. This works as a great crowd control attack and gives the Treasure Hunter the opportunity to reposition during combat.
- Haste: (Dagger) The Treasure Hunter increases their attack speed and evasion temporarily with a buff that lasts 15 seconds.
- Passive Skills
- Sneak: Grants a 10% chance to reduce skill cooldown and increase your attack power upon a successful evasion.
- Improve Critical: This passive increases your critical chance and critical damage, making it a skill that should take priority in upgrading.
- Quickstep: Applies a movement speed buff to you and party members in the vicinity.
Abyss Walker (Dark Elf - Light Armor)
- Active Skills
- Sting: (Dagger) Attacks enemies in front, dealing damage and causing them to bleed. A portion of the damage is applied while ignoring the defense of the enemy.
- Razor Rain: (Dagger) Attacks nearby enemies to deal damage, briefly stunning them, and making them bleed. This area-of-effect skill is capable of disabling multiple targets at the same time, as well as apply a bleeding debuff to multiple enemies.
- Vicious Stance: (Dagger) Temporarily increases critical damage and maximizes critical hit chance for 4 seconds.
- Passive Skills
- Seek Blood: Reduces target’s defense and critical resistance when attacking the target that has less than 50% HP. When attacking an enemy with less than half health, your target is more prone to getting struck by a critical hit.
- Critical Power: Increases critical damage and attack power when attacking bleeding enemies. This passive synergizes incredibly well with the Abyss Walker's active abilities.
- Quickstep: Applies a movement speed buff to you and party members in the vicinity.
Plains Walker (Elf - Light Armor)
- Active Skills
- Triple Splinter: (Dagger) Rapidly attacks forward three times, dealing massive damage and decreases defense, attack speed, and speed of affected enemies.
- Blade Hurricane: (Dagger) Launches a flurry of attacks forward that damages enemies in the area consecutive times and stuns enemies.
- Planeswalk: (Dagger) Greatly increases attack speed, movement speed, and increases HP drain rate during the duration of this skill.
- Passive Skills
- Rapid Anger: Increases attack speed and movement speed depending on the number of hits, however, this buff will drop off if the player stops attacking for as long as a few seconds.
- Critical Chance: Increases critical chance.
- Quickstep: Applies a movement speed buff to you and party members in the vicinity.
Scavenger (Dwarf - Light Armor)
- Active Skills
- Blade Rush: (Dagger) Charges forward, penetrating enemies, making them more vulnerable to critical attacks.
- Sonic Star: (Dagger) Moves swiftly in a pentagram shape while attacking enemies. Affected enemies have their speed decreased and can’t use their skills for a short period of time.
- Adena Search: (Dagger) Discover more Adena when battling. Increases speed and affected enemies are poisoned and slowed.
- Passive Skills
- Lucky Fatality: Increases critical hit rate and when attacking enemies with decreased speed, dealing additional damage.
- Espirt: Increases critical chance.
- Quickstep: Applies a movement speed buff to you and party members in the vicinity.
Warlord (Human - Heavy Armor)
- Active Skills
- Judgement: (Dual Swords, Spear) Swings the weapon in a large arc that damages and knocks down nearby enemies.
- Thunder Storm: (Dual Swords, Spear) Creates a bolt of lightning that damages and stuns multiple surrounding enemies by slamming your weapon into the ground.
- Wide Sweep: (Dual Swords, Spear) Temporarily increase your attack speed and the number of enemies struck by your weapon attacks for 15 seconds.
- Passive Skills
- Revenge: Players get a 10% chance to gain a buff that increases their physical attack when attacking.
- Force Mastery: This increases the player's attack power when wielding a spear or polearm. If you're looking to primarily use this style of weapon it would be highly advised to level this skill.
- Attack Aura: Increases the attack power for you and your party members in your vicinity.
Bladedancer (Dark Elf - Heavy Armor)
- Active Skills
- Spinning Slasher: (Dual Swords, Spear) Swings the weapon in a large arc that damages and knocks down nearby enemies.
- Hurricane Storm: (Dual Swords, Spear) Spins to attack and slow surrounding enemies. The Dark Elven Bladedancer can also move while using the ability.
- Dance of the Warrior: (Dual Swords, Spear) Increases the physical attack on you and your party members. The buff lasts for 40 seconds and provides flat physical attack boost.
- Dance of Fury: (Dual Swords, Spear) Increases attack speed of you and your party members. Similiar to Dance of the Warrior this buff only lasts for 40 seconds.
- Passive Skills
- Fiver: Players get a 10% chance to gain a buff that increases their physical attack when attacking.
- Dual Weapon Mastery: Increases attack power when wielding dual swords, making this the weapon of choice for the Dark Elven Bladedancer.
- Attack Aura: Increases the attack power for you and your party members in your vicinity.
Sword Singer (Elf - Heavy Armor)
- Active Skills
- Sonic Blaster: (Dual Swords, Spear) Fires the sword aura forward to deal damage to distant enemies, providing a ranged attacked for this otherwise melee oriented class.
- Sonic Storm: (Dual Swords, Spear) Fires a sword aura forward that ultimately explodes, damages, and knocks down enemies.
- Song of Vitality: (Dual Swords, Spear) Increases max HP of you and your party members. The buff lasts for 40 seconds and provides flat physical attack boost.
- Song of the Hunter: (Dual Swords, Spear) Increases critical hit rate of you and your party members. Similiar to Song of Vitality this buff only lasts for 40 seconds.
- Passive Skills
- Espirt: Gains a 10% chance to increase critical rate while attacking.
- Dual Weapon Mastery: Increases attack power when wielding dual swords, making this the weapon of choice for the Elven Swordsinger.
- Attack Aura: Increases the attack power for you and your party members in your vicinity.
Slayer (Dwarf - Heavy Armor)
- Active Skills
- Power Smash: (Dual Swords, Spear) Attacks the area in front to deal massive damage to enemies within the area.
- Leap Attack: (Dual Swords, Spear) Jumps on a target to knock down nearby enemies, briefly rendering them unable to attack. Doubles as a gap closer and a disarm ability.
- Angry Dwarf: (Dual Swords, Spear) Believes in your innately high defense. to focus on attacking rather than defending. Angry Dwarf is the iconic ability of a Dwarf Slayer. By sacrificing 30% of your defense, you gain a huge attack boost.
- Passive Skills
- Lush Impact: Has a 10% chance to get a buff that increases attack power when attacking, lasting 6 seconds upon activation.
- Lucky Berserker: Has a chance to get a buff that increases the attack speed of you and your party members when attacking.
- Force Mastery: This increases the player's attack power when wielding a spear or polearm. Leveling up this passive and equipping a polearm is recommended for this class.
- Attack Aura: Increases the attack power for you and your party members in your vicinity.
Ranged DPS
There are two types of Ranged DPS in Lineage II Revolution - physical and magical. For those looking to take the path of any of the ranged physical DPS classes or archers, players should select the Rogue as their starting class.And for those that want to branch into magical DPS, the mystic should be selected. While each has their own areas of expertise, both are incredibly adept at dealing incredible amounts of damage. At level 31 players will be able to pick one of several Ranged DPS classes below if they started as a Rogue or Mystic upon completing a series of class change quests.
Hawkeye (Human - Light Armor / Physical)
- Active Skills
- Multiple Shot: (Bow) Hawkeye sprays penetrating arrows in a cone to do damage and knockdown enemies. This is the only crowd control skill you have for the Human Hawkeye.
- Arrow Rain: (Bow) Showers arrows in a circle to do continuous damage to enemies within the area. Serves as a damage over time skill that requires enemies to be in the area of effect to take damage.
- Snipe: (Bow) Moves carefully to increase attack power and accuracy rate. Allows you to attack enemies far away but results in reduced speed.
- Hawkeye: (Bow) Activates Hawkeye which increases critical hit rate and damage dealt to enemies.
- Passive Skills
- Enhanced Slow: Hawkeye has a chance to slow the enemy down when attacking. The 20% slow increases your survivability by allowing you to better kite enemies.
- Guidance: Automatically applies an accuracy increase buff to you and your party members when located in the vicinity.
Phantom Ranger (Dark Elf - Light Armor / Physical)
- Active Skills
- Death Sting: (Bow) Fires an arrow that penetrates enemies and deals powerful damage. A strong training skill that is capable of dealing massive damage to multiple targets at once, especially if they are lined up.
- Stun Shot: (Bow) Deals damage and briefly stuns enemies for 3 seconds.
- Rapid Fire: (Bow) A state that increases attack speed while decreasing attack range.
- Fatal Counter: (Bow) Gives up on evasion and focuses on offense, increasing attack greatly while in this state.
- Passive Skills
- Critical Sign: Gains a chance to increase accuracy while attacking. This passive grants 10% chance of activation the buff.
- Guidance: Automatically applies an accuracy increase buff to you and your party members when located in the vicinity.
Silver Ranger (Elf - Light Armor / Physical)
- Active Skills
- Lethal Shot: (Bow) The Elf Silver Ranger fires a sharp, penetrating arrow to deal damage and stun enemies. If you manage to strike multiple enemies with this ability, you will apply a stun duration of 2 seconds.
- Double Wide Shot: (Bow) Fires two arrow-shaped energy bolts, dealing damage to enemies as they penetrate. The skill will strike enemies standing behind the intended target if they are lined up in a single file.
- Mind's Eye: (Bow) Greatly increases critical hit rate.
- Double Quick Step: (Bow) Increases attack and movement speed.
- Passive Skills
- Swift: Grants you a chance to gain movement speed buff while attacking. 10% chance to increase movement speed by 20% for 6 seconds.
- Guidance: Automatically applies an accuracy increase buff to you and your party members when located in the vicinity.
War Ranger (Dwarf - Light Armor / Physical)
- Active Skills
- Burst Shot: (Bow) Fires an fire element arrow that explodes to deal damage and knockdown enemies for a short period of time.
- Evasion Shot: (Bow) Steps back three meters and fires three arrows that explode to damage and slow enemies. This attack is great for putting distance between yourself and PvE or PvP targets.
- Mind's Eye: (Bow) Greatly increases critical hit rate.
- Double Quick Step: (Bow) Increases attack and movement speed.
- Passive Skills
- Acrobatics: Increases evasion rate and attack speed continuously.
- Lucky Quick Step: Has a chance of stunning and decreasing enemy attack power when a direct attack lands.
- Guidance: Automatically applies an accuracy increase buff to you and your party members when located in the vicinity.
Sorcerer (Human - Cloth Armor / Magic)
- Active Skills
- Molten Bowl: (Staff) The Sorcerer launches a flaming orb that penetrates enemies and explodes at the end of its trajectory.
- Volcano: (Staff) The Sorcerer creates a powerful pillar of fire to deal damage to enemies within the area. This skill can strike the enemies five times in succession, however, it is not a damage over time skill. Enemies must remain in the spot the skill was first activated to receive the full amount of damage.
- Boost Mana: (Staff) The Sorcerer awakens the party’s mana potential, increasing everyone’s max MP.
- Passive Skills
- Blaze: Gain a chance to increase attack power while attacking an enemy. You gain a 10% chance to increase your attack power for a fixed rate for 6 seconds.
- Death Whisper: This skill applies a critical damage buff to you and your party members in the area.
Spellhowler (Dark Elf - Cloth Armor / Magic)
- Active Skills
- Dark Breath: (Staff) Channels dark element flames to deal damage. You can alter the direction while casting. This attack inflicts a continuous seven-hit attack on the targetted enemy.
- Corruption: (Staff) Corrupts an area on the ground to damage enemies and decrease their defense and speed. This is an area of effect ability that composes of a continuous attack of five-hits.
- Fatal Wisdom: (Staff) Substantially increase your magic attack for a total of 15 seconds.
- Passive Skills
- Fiver: Gets a chance to increase critical damage when attacking.
- Wizard Light Heal: Has a chance to regenerate a little HP while attacking. You possess a 10% chance to heal a flat value of health while attacking.
- Death Whisper: This skill applies a critical damage buff to you and your party members in the area.
Spellsinger (Elf - Cloth Armor / Magic)
- Active Skills
- Ice Spear: (Staff) The Spellsinger launches an ice spear in front to deal powerful damage and slow affected enemies.
- Blizzard: (Staff) The Spellsinger summons a snowstorm around yourself that attacks the area and deals damage. Affected enemies will be slowed and stunned.
- Passive Skills
- Wizard Light Heal: Has a chance to regenerate a little HP while attacking. You possess a 10% chance to heal a flat value of health while attacking.
- Frost Power: Chance to gain attack buff when attacking enemies that are affected by movement speed debuff.
- Death Whisper: This skill applies a critical damage buff to you and your party members in the area.
Battle Mage (Dwarf - Cloth Armor / Magic)
- Active Skills
- Earth Spike: (Staff) Violently erects a stone pillar to deal damage and knockdown enemies within the area. This is the Battle Mage's knockdown skill.
- Tri-Shard: (Staff) Launches earth element shards in 3 directions, penetrating and damaging enemies.
- Infighter: Invokes old memories to increase the attack power of your party's basic attacks.
- Passive Skills
- Aggression: Has a chance of generating a buff that increases attack power when a critical attack lands.
- Lucky Defense: Has a chance of increasing the defense of you and your party members when a critical attack lands.
- Death Whisper: This skill applies a critical damage buff to you and your party members in the area.
If you have any questions about how to access the Specialized Classes or what class might cater best to your intended playstyle, feel free to leave a comment below and someone will answer your question or provide insight!