Darksiders III: Rejuvenation and Invigoration Core Locations Guide
Darksiders III isn't coy about its sources of inspiration. Fury's primary method of healing is no different. In a manner very similar to an Estus Flask, you'll instead have your hands on an artifact called Nephilim's Respite.
While this handy tool can originally only heal Fury two times, you can refill the charges if an enemy drops a green-colored lurcher to absorb. However, you can also upgrade Nephilim's Respite using two rare types of items: Rejuvenation Cores and Invigoration Cores. We've got where to find them all.
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Darksiders III - Rejuvenation Core Locations
For each Rejuvenation Core, Nephilim's Respite will heal an additional 75 health. You'll gain the Achievement Increased Vigor after finding your first one, and Maximum Vigor after finding four of them. Interestingly, there are more than 4 cores to find, so don't stop looking once that second Achievement unlocks:
- You can buy this early on from Vulgrim for 5000 souls.
- Nether - After you defeat the first mini-boss big spider with little green bomb spiders, this is found in the corner he spawned from.
- Nether - In the corner of the Tangled Grotto area, guarded by several cocoon type enemies. Several of the cocoons hide enemies as well, so approach carefully.
- Bonelands - On the upper floor of a warehouse after jumping up using a Mansk enemy.
- Depths - From Forgotten Lake Vulgrim point, go underwater, through temple to the left, smash the purple wall at the top with Force Hollow, and you'll find this guarded by a red-eyed enemy.
- Scar - On a pier overlooking the cavern, go right after Fury and the Watcher talk about Hubris.
Darksiders III - Invigoration Core Locations
Even more useful than increasing the healing potency of Nephilim's Respite is increasing the number of times it can be used. For each Invigoration Core you find, you'll be able to heal an additional time for each green lurcher you store away. You'll gain the Achievement Increased Capacity after finding your first one, and Maximum Capacity after finding four of them.
- Bonelands - In the way back of the first area of the Bonelands, behind a red-eyed enemy.
- Depths - Guarded by two spider mini-bosses past the Sunken Tracks Vulgrim point.
- Hollows - Straight ahead after the locked door on the Blistering Bridge. You have to open the door with Salvation.
- Scar - Behind a red-eyed enemy in the scaffolding area. You can reach this enemy by hook shotting with Force Hollow and immediately following the magnet wall over to the distantnt platform.