THQ Nordic and Piranha Bytes announce Elex II for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC
THQ Nordic and Piranha Bytes have announced Elex II, set to release for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC (Steam). No release window information has been given at this time.
Elex II has been in development at Piranha Bytes for several years, being all-but-confirmed up until now. According to a press release, the setting planet of Magalan enters peaceful years after the events of Elex, where old factions have been vanquished and new factions have risen. However, a new menace begins to cast a shadow over Magalan, and protagonist Jax returns to unite these new factions together to face this darkness together as well as to find his missing son.
An announcement trailer, description, and screenshot/art set from THQ Nordic can be found below. The official website is here. You can also check out our review of the original title.
Elex II is the sequel to Elex, the vintage open-world role-playing experience from the award-winning creators of the Gothic and Risen series, Piranha Bytes. Elex II returns to the post-apocalyptic Science Fantasy world of Magalan – with massive environments that can be explored with unrivaled freedom via jetpack, you will be able to move through the epic story any way you want.
Several years after Jax defeated the Hybrid, a new threat arrives from the sky, unleashing the dangerous powers of dark Elex and endangering all life on the planet. In order to defend the peace on Magalan and the safety of his own family, Jax has to go on a mission to convince the factions to unite against the invaders and find his own son, Dex, who got separated from him …
Dive into a huge, hand-crafted, completely unique world with multiple factions and diverse environments set in a post-apocalyptic science fantasy universe.
The game allows you to:
- explore the planet of Magalan with unprecedented freedom, using your trusted jetpack to traverse the map and even fly!
- interact with a lived-in world, full of unique NPCs, who
- will remember what you’ve done and react accordingly
- will join or leave your group depending on how you behave
- are able to be killed, which will have an effect on the story
- engage in fluid close and ranged combat with a massively improved control system
- experience a story where your actions have consequences, immersing you in a world of moral decisions