THQ Nordic and Kaiko provide update on Kingdoms of Amalur: Re-Reckoning's Fatesworn Expansion; development in final stages
Kingdoms of Amalur: Re-Reckoning released more than a year ago now, bringing the once-dormant Amalur universe to modern consoles nearly a decade after its original release.
However, before launch, when the Re-Reckoning re-release was announced, THQ promised a brand new expansion to the game would eventually come to the game. This new upcoming expansion is called Fatesworn, but details on this have been quiet for quite a while.
Today, THQ Nordic and Kaiko offered a quick update on this long-silent expansion, stating that while development was more challenging than expected, the project plans to wrap up in the next couple of weeks.
The update can be found below, which also teases some of what players can expect when Fatesworn finally launches.
We are in the final production stages for the Amalur Fatesworn expansion and we'd like to give another update. Unfortunately, the whole project was more challenging than we initially anticipated as we had to rebuild the content creation pipeline from the ground up. Without these tools, we would not have been able to build new worlds, dungeons, items, and other core RPG elements. However, we are in the last stages of polishing and plan to wrap it up in the next couple of weeks.
Below is a short taste of what awaits you in the upcoming Fatesworn Expansion:
Chaos Realm
It begins as a tear, a small gash in the fabric of reality, before widening into a gaseous purple maw emanating whispers. The hideous shriek of Niskaru will be the last thing you hear, as Chaos comes to Amalur. Across the land, unnatural rifts have begun to appear, filling the world with twisted spawns born from the Chaos Realm, a cursed domain, and a warped, inverted version of our own natural world. Some dared to enter these haunting portals only to find themselves hopelessly lost, prey to a labyrinth of tangled pathways, tainted magic, and ravenous beasts.
Are these the end times? Regardless of scholarly opinion, one thing is true: The Fateless One’s resurrection ruptured the delicate barrier between the mortal world and Esharra, the realm of pure magic, home to gods and monsters. As the Crystal War winds to a close, Amalur, already in a state of great unrest, teeters on the brink of total Chaos. New threats have emerged in the west, deep in the snowy Eldrith Mountains, and there is only one who possesses the power to stop them.