Atlas Fallen shows new footage in the "Behind the Sand" gameplay presentation
Focus Entertainment and Deck13 released an extensive behind-the-scenes look for their upcoming RPG, Atlas Fallen. The gameplay presentation has the game's Art Director James Lowe, Creative Director Jan Klose, Game Director Emy Hartvick, Content & Marketing Manager Phil Pradel, Lead Level Designer Alexander Bonicke, and Audio Director Helge Borgarts discuss various aspects of Atlas Fallen.
The developers previously worked on The Surge and its follow-up, The Surge 2. They detail how they're applying the lessons learned from developing those previous titles to enhance the world of Atlas Fallen. Players begin the game as an unnamed character traveling with a caravan transporting goods to the Golden City of Lithesta. Eventually, they'll have to travel across the land in which the gods have subdued humans.
Other aspects of Atlas Fallen that Deck13 delves into in this new "Behind the Sand" gameplay presentation is their approach to making the world exploration fun, the artistry behind designing its environment, how the combat works, and what went into developing the music for it.
Back in March, I went hands-on with Atlas Fallen and thought it has a lot of potential. It was originally scheduled to come out on May 16, but the game's release date was delayed to August 10. Atlas Fallen will be releasing on the PlayStation 5, Xbox Series X|S, and PC (Steam).
Today, Focus Entertainment and its studio Deck13 shared a gameplay presentation for their upcoming game Atlas Fallen, the epic fantasy action-RPG where you battle legendary creatures in superpowered combat. Prepare to glide torrid sands this summer, with the game getting released on August 10 on PlayStation 5, Xbox Series X|S and PC. Pre-order it on any of those platforms and get to know the dev team and their creative journey in the new trailer showing what’s “Behind the Sand”.
An epic adventure is born
With Atlas Fallen, Deck13 takes its passion for thrilling action-RPG experiences to a new territory. Following their sci-fi series, The Surge, the team embraces a fresh vision for a unique medieval fantasy world and a faster-paced-oriented combat. The video gathers the words of several developers and creatives, as well as gorgeous concept art and footage of the game, telling the fun, exciting, and inspiring adventure that led to Atlas Fallen. Over the years, the innovative people at Deck13, a small but talented dev team based in Frankfurt, Germany, have consistently sought to enhance the RPG experiences they offer, exploring new ideas, all within their on-house engine, Fledge.
Players will be able to explore the fascinating world of Atlas and battle its extraordinary beasts soon, as the game will be released in August, extending or accompanying the joy of summer days and vacations. Meanwhile, the gameplay presentation allows you to take a look at the upcoming thrill that combines exploration and combat, with insight from the dedicated people who envisioned it. Take in their vibrant energy as you prepare for a sand-covered world filled with hidden mysteries and breathtaking sites, and an easy-to-pick-up, empowering combat system that provides immediate sensations and freedom to tailor your playstyle.
The Limited Edition is available for pre-order
Since last week, players can pre-order the newly-revealed Atlas Fallen – Limited Edition, which includes:
- The game on the platform of your choice (Physical copies for PlayStation 5 and Xbox Series X; Steam Code for PC)
- The game's official Steelbook®
- A metal poster
- The Ruin Rising Pack DLC