Romancing SaGa 2: Revenge of the Seven introduces several Character Classes, how its Battle System works, its non-linear Free-form Scenarios, and more

Square Enix provided a new extensive update on Romancing SaGa 2: Revenge of the Seven, the upcoming full 3D remake of Romancing SaGa 2 that was first revealed back a few months ago. A new blog post delves deep into a few aspects of this RPG tailored for both newcomers and veterans of the SaGa games.

There will be over 30 classes available to players in Romancing SaGa 2: Revenge of the Seven; several of them were introduced including the Nomad, Crusader, and Martial Artist. There are even specific unconventional classes, such as the Saigo Clansman and Salamander; every class has its distinct strengths that interface with Romancing SaGa 2's systems in their own way.

People in Romancing SaGa 2: Revenge of the Seven can see enemies on the field and launch a pre-emptive strike on them to gain the upper hand in battles immediately. Foes will receive some damage and their turns will come later than usual in the first turn. Plus, the player's party will be rewarded with a bit of Overdrive upon a successful pre-emptive strike. Be aware though, since enemies can also ambush the players too.

Romancing SaGa 2: Revenge of the Seven allows party members to act simultaneously through a United Attack. At first, only two party members can participate but this upper limit can be increased, so that five people can attack together in a United Attack Chain. The Overdrive gauge enables United Attacks, so careful management of it can lead to looping United Attacks.

Other out-of-battle systems, such as the Smithy, acquiring new Retinue members, and an example of what one of the many Free-form Scenarios can look like have also been touched upon in this new info drop for this extensive remake of a beloved RPG.

Romancing SaGa 2: Revenge of the Seven arrives on October 24 to PlayStation 5, PlayStation 4, Nintendo Switch, and PC (Steam)

What is Romancing SaGa 2: Revenge of the Seven?

Romancing SaGa 2: Revenge of the Seven is a new RPG that spans entire generations.

Unlike other adventures in the genre, you don’t just play as one party or protagonist - you follow a lineage of emperors in their ongoing battle against the Seven Heroes of ancient myth.

The game is a remake of 1993’s Romancing SaGa 2. Originally released solely in Japan for the Super Famicon, it eventually came to the West through a remastered edition in 2017. This new version is an end-to-end remake of that original game, retaining the things that make it so acclaimed, such as the lineage system, but updating and reimagining things to make the game feel fresh and modern.

Character Classes

There are more than 30 different character classes in the game, covering a wide range of races and professions. Each class has its own unique characteristics, with different proficiencies for weapons and spells.

Allow us to introduce some more of the characters you’ll meet in the game and their respective classes.

Nomad

  • Altan

A nomad hailing from the beautiful Steppe, he boasts strength and dexterity in equal measure. He also specializes in bringing out the full force of axes to bear.
  • Fatima

A nomad hailing from the beautiful Steppe. She not only has high dexterity and speed, but shows great potential for magic as well.

Crusader

  • Sophia

A holy knight with great talent in the magical arts. She wields a wide variety of spells with power and precision in lieu of weapons.
  • Georg

A holy knight with great strength. He excels in close-quarters combat while seamlessly weaving spells in his defense.

Martial Artist

  • Karl

Having spent years honing his skills in the Dragon Lair, this brawler's innate strength makes him a natural martial artist. As the Master Dragon, he leads the Dragon Lair and is responsible for the protection of the people of Nibel.

Corsair

  • Henrique

A corsair raised upon the rough waves of the Longit Sea. Though he and magic are like water and oil, his agility makes him ideal for melee combat. They make their home around the Nuono and Mobelm regions and are experts in sea travel.

Saigo Clansman

  • Eirik

A powerful member of the Saigo Clan with a strengthened and hardened body. He is a strong fighter who excels in heavy weapons. The Saigo live and travel with the mu, a bovine species that make annual migrations across the frozen Nazelle Strait.

Salamander

  • Kelud

A Salamander hailing from Mt. Comroon, wielding pyrology as easily as they breathe. Their physical prowess is likewise not to be underestimated. They make their home at the base of the volcano, loyal to their land despite the perils of the coming Wrathfount.

Amazon

  • Jeanne

A fearless warrior nurtured by the ruthless wilds of Salamat. Her greatest weapon in combat is her dexterity. The Amazons used to live in Eirunep before the men of their tribe were lured away by Rocbouquet of the Seven Heroes, leaving only the women who formed their own unique community.

Battle

Next up, let’s talk about battles - and the abilities your retinue has.

Abilities

Each character class has a unique ability, offering the player a variety of advantages specific to each character. Boons offered by abilities include increased HP, enhanced magic damage, enhanced attributes, increased item drop rates, and more.
Abilities can be unlocked by having that character class participate in and win a certain number of enemy encounters.
After an ability has been learned, it can then be mastered by winning even more battles.
Mastered abilities can then be equipped onto other character classes instead of being tied to its original class.

Pre-emptive Strikes

Approaching enemies unnoticed will prompt you to launch a surprise attack. Upon launching a successful pre-emptive strike, the encounter will begin with the enemy taking a small amount of damage and having their action speed reduced in the first turn. Furthermore, your retinue will gain some charge for the Overdrive gauge.
Making use of pre-emptive strikes will put the Emperor’s retinue in an advantageous position at the start of battle.
You can receive surprise attacks as well! Should the Emperor’s retinue be ambushed, the retinue’s formation will be thrown into disarray and they will be unable to flee from battle for a set amount of turns

United Attack Chains

As the game progresses, the number of retinue members that can act together for a United Attack can increase. It begins with a minimum of two characters and can be upgraded up to a five-chain United Attack. Encounters ending with a United Attack dealing the final blow will grant a TP (EXP) bonus to the entire retinue.
The Overdrive gauge, which is required to launch a United Attack, carries over between encounters. Once longer United Attack chains are unlocked, they can be used in battle by repeatedly building up the Overdrive gauge. Once a United Attack has been launched during an encounter, the next United Attack used within the same encounter will include more retinue members.

Techniques and Spells

Characters can spend Battle Points (BP) to use powerful techniques and spells in their repertoire. BP does not restore automatically between encounters; instead, it can be recovered by staying at inns, using consumables, or interacting with BP Recovery Zones.

Sword Technique: Fillet - Rapidly slice your foe into shreds.
Terrology Spell: Stone Shower - Rain stones down upon the enemy to deal damage.
Axe Technique: Treecleaver - Bring down your axe like one would split a mighty log. Deals critical damage to flora enemies.
Spear Technique: Petrify Rush - Aim directly for the pressure points on your foe, piercing them with great precision. Has a chance of inflicting Petrification on the target.

System

The Avalon Smithy

Once the Smithy has been established in the capital, the player will be able spend materials and crowns (the in-universe currency) to develop new weapons, shields, and armor...
...  as well as reforge existing ones into a stronger form.
Once the sufficient materials and crowns have been spent, development or reforging can begin.
A certain amount of time will need to pass before the equipment can be collected, which can be achieved either through winning battles or by triggering a time skip through progression of the story.
Materials needed to develop or reforge equipment can be obtained from treasure chests, throughout the overworld indicated by an interactable glow, or dropped by enemies in combat.

Retinue Composition

New character classes can be discovered and become recruitable by progressing through the various free-form scenario episodes that take place across the world.
Allies of recruited classes can be added into the Emperor’s retinue at any time by visiting a tavern.

World Map

Previously visited or unlocked locations can be seen on the world map screen. Quick travel is possible by selecting the location you wish to travel to on the world map.
Some areas have further sub-locations that can be selected for ease, such as being able to teleport directly into Castle Avalon’s throne room.

Free-form Scenario System

Your actions affect how the story progresses. For example, the order you visit locations and the things you do there can change how the narrative plays out.

Here’s an example:

The Dragon’s Lair

The Dragon Lair is the training grounds for the martial artists of South Varennes who were formerly known as the protectors of the region, although their reputation has been suffering as of late.
The people of the nearby town of Nibel have asked the martial artists to rid of some fiends that threaten their livelihood. However, physical techniques have little effect on the pudgy, amorphous bodies of the fiends in question, leaving the martial artists unable to do anything. As a result, the townsfolk have been losing faith in their abilities and reliability.
The leader of the Dragon Lair, the Master Dragon Karl, requests the Emperor to help clear the caves of fiends in their stead, but to leave the final fiend to him so that he may restore the honor of the martial artists and regain Nibel’s trust. The player can then choose whether to act only in the name of the Varennes Empire, or agree to collaborate and help the Dragon Lair save face.
The martial artists ask that the Emperor leave the final fiend in the caves to them so that they may restore their reputation with the nearby townsfolk.
Will you let them take credit for your work so that they may restore their honor...
...or will you simply take the final fiend for yourself? The decision you make will greatly affect your relationship with the Dragon Lair.

We hope you enjoyed this new preview of Romancing SaGa 2: Revenge of the Seven. The game releases October 24, 2024 for Nintendo Switch, PS5, PS4 and Steam!

Preorder and you’ll get the following in-game items when the game releases:

  • Shiyuan’s Tactical Primer - A tome with the wisdom of a brilliant military strategist. It boosts the number of Technique Points that can be acquired by 10% (until the end of in-game year 1001).
  • Cat’s Amulet - An amulet made by a renowned thief. It boosts the tax revenue that can be collected by 10% (until the end of in-game year 1001).

You’ll find these items in a treasure box on the ground floor of Castle Avalon after you start the game!