Radical Fish Games announces 2.5D pixel-art action RPG Alabaster Dawn, set to release for Steam Early Access in 2025
Radical Fish Games — the developers behind 2018's CrossCode - have announced Alabaster Dawn, a 2.5D pixel-art action RPG set to release for Steam Early Access in 2025.
Formerly known as 'Project Terra', Alabaster Dawn features heroine Juno, who must save the world that has been warped into a wasteland. While the game is only confirmed at the moment for a PC release, a console release is planned. Although still based in HTML5, the game's codebase has also been updated from CrossCode (detailed below), which should hopefully simplfy console ports in the future and avoid the issues that delayed ports for CrossCode.
An announcement trailer, description, and screenshot set can be found below, via Radical Fish Games. The official website is here.
Description
Alabaster Dawn is an Action RPG that builds on the best aspects of Radical Fish Games’ previous title, CrossCode. It features a deep combat system, challenging puzzles, and a mysterious world teeming with secrets, all bundled up in an engaging story. The shadow of Nyx has fallen—warping the world into a wasteland and vanishing the gods and their people. Now, Juno the Outcast Chosen, awakes to an impossible task: bring it all back.
History
Development on Alabaster Dawn has started around the time the last CrossCode DLC (A New Home) has been released. Initially (and for a long time) known as "Project Terra", the Project started by... writing a new engine. Just like CrossCode, the game is based on HTML5. However, this time we decided to use WebGL to support 3D graphics. Additionally we decided to rewrite our entire CrossCode codebase from JavaScript to TypeScript in order to simplify ports for consoles. After several years of prototyping and building a new solid foundation... we finally settled for the name "Alabaster Dawn" and were ready to properly start working on all that content we've planned! Currently, the game is still in a rather early state content wise, but relatively far developed in terms of features. We're close to reaching a proper vertical slice that will demonstrate all major features. Just like with CrossCode, we will consider releasing Alabaster Dawn as an "Early Access" title to support an extended development time and gather more feedback to further improve the game to its best possible state.
Features
- A unique 2.5D art style combing pixelart with a subtle 3D perspective
- A deep combat system featuring combo trees, 4 elements, and 8 unique weapons that can be quickly switched between at any time
- A large environment to explore that will change and develop as the game progresses
- Settlements that will be built from rubbles into bustling towns.
- Several larger dungeons filled with puzzles and large boss fights
- A complete RPG system with leveling, equipment, and skill trees
- A unique cooking system that combines healing and buff consumables with a leveling system, designed to avoid item hoarding
- All the exploration and jumping that you loved (...or hated) from CrossCode. The 3D helps with the perspective!
- A detailed movement system with auto-jumping and precise collision
- An engaging story about rebuilding a civilization with lots of surprising twists
- Original soundtrack by Deniz Akbulut (aka Nagi Shirakumo)