Baldur's Gate 3 Patch 7 now available for PC, adding Evil Endings, in-game mod manager, split-screen improvements, and tons of fixes
Larian Studios has today released Patch 7 for Baldur's Gate 3 on PC, adding Evil Ending cinematics, an in-game mod manager, revamped split-screen gameplay, and tons more fixes. Patch 7 for consoles and Mac is set to release in October.
Below, we've included a press release that offers the main highlights of the patch, as well as a Patch Overview that goes more into some of the specific changes made. The full, lengthy patch notes for all adjustments, as well as specific details of the modding toolkit, can be found on Larian's website or the Steam page.
While more patches are planned, such as crossplay and photo mode, Larian looks to be winding down development support on Baldur's Gate 3 as they look towards their next project.
Press Release
Larian Studios is proud to announce that Baldur’s Gate 3’s latest patch is now available on PC, with console and Mac versions arriving in October! Today’s update is a big one, bringing brand-new Evil Endings, revamped split-screen gameplay, and our very own official modding toolkit.
Patch 7’s contents bring something for everyone! Whether it’s multiplayer, mutations or mutilations, we reckon we’ve got you covered. Highlights include:
- New 'Evil Endings': Brand-new cinematic endings for your most villainous playthroughs, as well as unique endings if playing an Origin Character.
- Our Very Own Mod Manager: Browse, install, and use mods created by the community!
- Revamped Split-Screen Gameplay: Dynamic split-screen is now available for multiplayer! When playing split-screen, each side will merge when you near each other and split back up as you head off on your own adventures.
Patch 7: Quite a Meaty Buffet
Following a successful period in closed beta, the launch of today’s modding toolkit marks a key moment for Baldur’s Gate 3, as the community becomes empowered to unleash their full creativity upon the Sword Coast - what could possibly go wrong? Players will now be able to access a range of new mods from within the game, and even try their hands at making some themselves. A full modding Q&A can be found at https://mod.io/g/baldursgate3/r/modding-guidelines.
Today’s patch also adds improvements to Honour Mode, including new Legendary Actions, as well as numerous bug fixes for Origin Character and Dark Urge playthroughs. There may even be a way for a certain Tiefling bard to join the party…for a time. Just don’t get too attached.
Patch Overview
Hey gang,
Are you ready to embrace evil? Do you yearn to see the consequences of unleashing your inner jerk?
Great! Because Patch 7 releases on PC, today! And with it come new evil ending cinematics, along with Honour Mode improvements and new Legendary Actions, split screen improvements, a new way to mod your game, and a whole bunch of gameplay improvements and bug fixes.
Mac and console players, this is one of those patches that is so packed with changes and new features - including official modding support for all platforms - that it’s going to take a little longer to get this patch through all the necessary technical checks and requirements and into your hands. Although later than we originally expected, Patch 7 is headed to console and Mac in October, and we will keep you updated with our progress!
Unfortunately, this does mean that console players will not be able to load cross-saves if they come from Patch 7 on PC - and multiplayer between PC and Mac will not be possible. We are still working on bringing crossplay to Baldur’s Gate 3, and like Patch 7, this requires a lot of work and testing before we're prepared to release it into the wild.
We’ve still got a few more patches up our sleeve for Baldur’s Gate 3 - which will include both crossplay and photo mode, alongside other fixes and updates. But eventually all stories must come to an end. As Swen said during last week’s PAX West panel in Seattle - our final live panel for Baldur’s Gate 3 - it’s time for the team to go back to our cave and hang the armour on the wall while we focus on bringing you our next project.
In case you missed it, you can catch up on the panel here for a fond look-back at the making of Baldur’s Gate 3, as well as answers to some of your most infernally burning questions.
Patch 7 is certainly a big ‘un, and we’ve been busy tackling feedback and game bugs thanks to the help of mod authors who’ve been testing and populating the modding hub, as well as players who have been sharing their experience with Patch 7 during the Closed Beta. Thank you to all of you who had the opportunity to take part. The playtest has now ended and we’ll be taking this experience and carrying learnings from it into the future!
Patch 7 is approximately 11.6GB on PC, and will require 160GB of free space to install. If you find yourself without the space to install the update, we recommend uninstalling Baldur’s Gate 3 and then re-downloading the patched version!
As with any patch, some third-party mods may still become incompatible after our latest update. Please try uninstalling your mods and confirm whether the issue persists without them installed. If you continue to have issues after uninstalling all mods, do reach out to our support team. Please also remember to be patient with mod authors as they make any relevant adjustments to their mods!
We know many third-party mods utilise Script Extender, and as part of the Toolkit and patch testing with mod authors, efforts to help support compatibility with Patch 7 should mean that mods that require Script Extender will continue to work.
A big thank you to Norbyte, creator of Script Extender, and to all of the mod authors who have contributed to the Toolkit with their feedback! We couldn’t have done it without you.
And with that, let’s take a look at this thing!
Does Corruption Call Your Name?
The Sword Coast is yours to command, to rule like no other.
Whether you embraced absolute power, carried out your father’s will, played as an Origin character or were generally a menace to society, you’ll find Patch 7 now introduces 13 new cinematics that offer varying conclusions to your most evil playthroughs.
If you’re a streamer who is very demure, very mindful, and you use the 'Show Cinematic Nudity' option in the game's settings, it’s worth noting that we’ve now renamed this option to 'Show Sexual and Violent Cinematics' and updated its description to more accurately indicate what it does. This setting toggles explicit content plus a few select moments of extreme violence that may be distressing to some. We might have also embraced corruption a little too much because the new evil ending cinematics have been included in this setting. They really are that evil.
This setting does not affect your adventure, your choices, or your access to romance options; however, it does block sexual content with nudity and particularly violent scenes with gore.
Whether you’re starting a new game or loading an old save to relive your battle with the Netherbrain, you’ll get to see these new cinematics depending on the choices you make.
It’s a One-Night Kinda Thing
We remember clearly stating in Community Update #28 that if you are playing as the Dark Urge, a certain bard would now be able to join the party as a controllable character at camp if there’s an empty slot, TEMPORARILY.
It would seem some of you didn’t pick up what we were putting down.
There are no new companions. There is only death.
New Honour Mode Legendary Actions
To add to the nightmare fuel, we’ve also made some improvements to Honour Mode combat, like giving Malus Thorm a new Legendary Action called Grasping Appendage. Gross.