Within the Cosmos sci-fi RPG delayed to later in October 2024
Solo-developed sci-fi first-person RPG Within the Cosmos was originally supposed to launch on October 4, 2024, but is now set to arrive on PC via Steam later in the month. According to an update on the game's Steam page, developer debdev needs "just a little more time."
Debdev apologized to fans, and said that initially, they had planned to work until just on the verge of release, putting out a final update just before October 4. Upon realizing that the best thing for Within the Cosmos is to polish it for a few more weeks, they got in contact with Steam to set a new release date.
They also promised some additional improvements to things like character face models, and said they've contact additional voice actors to contribute. Finally, Debdev promised another look at the game, focused on its second planet, Alios.
Within the Cosmos has been in development for nearly a decade, according to debdev, and is inspired by the narratives and ethical dilemmas exemplified by Star Trek and classic sci-fi fiction, alongside first-person gameplay inspired by immersive sim RPGs like Deus Ex and recent Fallout games.
Within the Cosmos is in development and set to release on PC sometime in October 2024. Check out more details from the full message from debdev below.
Hey everyone,
It pains me greatly to say that Within the Cosmos will no longer make its intended launch date. While I've been working hard and I've been pouring everything I have in the effort to hit the 4 October release date, I’ve realised that in order to deliver the quality and experience you deserve, I need just a little more time to finish up some key parts of the game.
I'm in contact with Steam in regards to setting a new release date for later this month, and once we can confirm that, I’ll make a follow-up post with the updated launch details. I sincerely apologise to those of you who were excited to play the game today, and I’m sorry for not meeting the goal I had set for myself.
To be completely transparent, the game just needs more polishing. Initially, I had planned to work up until the final moments before the game went live, then submitting an update to fix a couple of things, but really, the best thing for the game is to just give it the few weeks that it needs. I'd rather release the game in a complete and polished state than rush it out now and fix things with a patch.
Apart from the polish and bug fixing that I will do, I also intend to improve on some aspects that I feel need improving prior to release, like the character face models, and voice acting. I’ve contracted additional voice actors to give a more diverse range of voices to the characters, which I believe will greatly enhance the experience. The balance of the game also needs to be tweaked a little. I also want to use this time to let you all have another look at the game, especially since the second planet, Alios, hasn't been covered much yet.
I understand this delay might be disappointing to those of you who have been eagerly waiting, especially since the game has already been delayed (multiple times) before. However, I’m nearly there, and this extra time will allow me to add the final polish, complete some important voice acting, and ensure that Within the Cosmos is the best it can possibly be.
From the bottom of my heart, I want to thank you so much for your continued support, understanding and your patience throughout this journey. This game wouldn’t be where it is without you. I can’t wait for you to experience Within the Cosmos in its best form!