Lords of the Fallen version 1.7 brings in more responsive combat, stamina recalibration, NPC summon improvements, and more

CI Games and Hexworks will launch the next major update to Lords of the Fallen (2023) today with version 1.7. The highlights include more responsive combat, NPC summon improvements in boss battles, improvements to character control, and more. 

This update follows the recent version 1.6 update that improved onboarding and tweaked mob density. The dark fantasy action RPG will also be discounted down to 60% off on Steam when the update goes live. It is scheduled to launch today for PlayStation 5, Xbox Series X|S, and PC.

The full Lords of the Fallen version 1.7 update patch notes are below:

Greetings Lampbearers,

Driven by valuable player feedback and community input, update v1.7 brings a host of tweaks, improvements, and quality-of-life enhancements to Lords of the Fallen. These include significant refinements to the combat experience, adjustments to the NPC Beckon system, and improvements to Gerlinde's availability, among others.

As always, we deeply appreciate your continued feedback, which helps us refine the gameplay experience while staying true to our vision for Mournstead. For those yet to dive into the action, get 60% OFF Lords of the Fallen from 6pm GMT (10am PT, 1pm ET, 7pm CET) today.

In light, we walk.
The HEXWORKS Team

Combat & Character Control

Based on ongoing community feedback and rigorous testing, we’ve made a notable upgrade to the combat system to improve character control, fluidity, and responsiveness. These changes are designed to lower the entry barrier for new players while raising the skill ceiling for more experienced Lampbearers, offering greater accuracy and character handling.

Roll Distance:

● Roll distance has been refined for greater player control and predictability, making evading attacks in response to perceived weapon range more effective and intuitive

Recalibrated Stamina:

● Stamina depletion has been recalibrated across the board to allow for more fluid and responsive character control both in and out of combat

Dodge/Animation Cancellation:

● The dodge/animation cancellation window has been increased to allow for more responsive, satisfying and accurate evasion.

Grievous Strike Button Prompt:

● Some players found it challenging to recognize when an enemy was vulnerable to a Grievous Strike. We’ve addressed this by adding an optional setting that provides a button prompt (R1, RB) when a Grievous Strike is available. This will be on by default but can be turned off in the menu.

Quality of Life Enhancements Quick Item Selector:

● Based on player feedback, we’ve added an option to control whether newly acquired consumable items automatically populate your Quick Access bar or not, giving you more flexibility in how you manage your inventory.

Automatic Vigor Pickup Toggle:

● Last week, we introduced automatic Vigor collection - a highly requested feature since launch. While the majority embraced this change, others have commented how this certain feature was unique and nuanced to the essence of Lords of the Fallen, providing an altogether more immersive experience. To accommodate all playstyles, we’ve added a toggle in the gameplay settings in the menu that lets you enable or disable automatic Vigor pickup based on your preference.

Umbral Enhancements:

● Exit points and Vestiges are now usable in Umbral regardless of whether enemies are nearby, to lesser player frustrations when attempting to leave Umbral.

Gerlinde Update:

● Gerlinde, the blacksmith, is an invaluable ally, but some players were missing her entirely, thereby missing the ability to upgrade weapons and purchase certain weapon runes. To address this:

○ If players fail to find Gerlinde early on, she will now automatically move to Skyrest Bridge after players reach Forsaken Fen, ensuring she is always accessible.

  • ○  Players who locate Gerlinde in her initial holding cell can now make use of her services immediately, in order to avoid unnecessary backtracking to Skyrest Bridge. She will return to Skyrest Bridge afterwards.

  • ○  Additionally, completing her quest and seeing her move to Skyrest Bridge rewards players with three small upgrade materials.

Gameplay Fairness

Enemy Attack Ranges & Tracking:

● Following the positive feedback to last week’s adjustments to enemy attack ranges and tracking, we’ve expanded these changes to additional enemies. Previously, certain enemies exhibited unrealistic attack distances or mid-air tracking that disrupted immersion and enemy credibility. This week, we’ve applied similar tweaks to some other enemies to ensure combat feels both fair and immersive while maintaining the intended level of challenge.

NG+ Adjustments:

● We've made another round of NG+ difficulty adjustments in response to your feedback. As always, let us know if it feels right for you. Grievous Strike Damage:

● We've increased the damage output of Grievous Strikes against normal enemies to make these moments feel more rewarding and impactful, enhancing the satisfaction of combat.

New Player Experience 

NPC Beckon Adjustments:

● Players can now beckon an NPC before facing a boss, giving them the option to try the boss solo or with the support of an NPC right from the start. Additionally, based on your community feedback, we’ve made slight adjustments to the NPCs' stats to make them more viable in boss fights.

Damarose Positioning:

● Damarose's position has been slightly adjusted, moving her closer to the Golden Path to ensure players are more likely to encounter her in the first location.

Doggo NPC Summon:

● Great news for all the ‘good boy’ fans out there! You can now beckon the Hallowed Sentinel Hound as an NPC helper during boss fights. Simply defeat Gentle Gaverus, Mistress of Hounds, and give the murderous pup in Skyrest Bridge a pat on the head to activate this option. The Hound also comes with a special ability to heal you by barking when your health is low, though this helpful action comes with a long cooldown.

Bug Fixes

●  Fixed a rare bug that could cause players to lose their Vigor after dying, such as during the final battle with Adyr.

●  Resolved an issue where the in-game music player would fail to play.

●  Fixed a bug that caused the music to stop functioning during the boss encounter with Harrower Dervla, the Pledged Knight.