Freedom Wars Remastered update patch 1.4 released, with a future patch adding Japanese text-based name inputs
Bandai Namco and Dimps have released a new update patch for Freedom Wars Remastered that upgrades the game to Version 1.4. This patch is pretty much focused on bug fixes that range from freezes in multiplayer rooms to the public display of a special icon that shows up when a player has activated the Deadly Sinner Mode.
However, the news and updates for this game do not end there. On the same page, the companies added plans for future update patches, and one of the features set to be added is the ability to input the player's character and accessory names with Japanese text (hiragana and katakana) and kanji letters.
The remaster has a single global build that also has a worldwide multiplayer matchmaking option, but players of the Japanese version have been raising an issue about the name inputs being restricted to only alphabets when they could use Japanese text in the original PS Vita release, so the future update is slated to address that.
You can find the patch notes for the latest and future updates for Freedom Wars Remastered after the jump right below. The remaster of the PlayStation Vita game is available worldwide on PlayStation 5, PlayStation 4, Nintendo Switch, and PC via Steam.
![](https://images.rpgsite.net/image/da49c9a1/141654/article/Freedom-Wars-Remastered_240918_03.jpg)
Update Version
PS4®: 01.04
PS5®: 01.004.000
Nintendo Switch™: 1.4.0
Steam®: 1.04Update Contents for Version 1.4
Bug Fixes
- Unresponsiveness in Multiplayer Lobby
Fixed a bug where players would become unresponsive in the online multiplayer lobby if another player joined after they had set their status to READY but before deployment.
- Screen Freezing During Matching in Private Rooms
Fixed a bug where, under certain conditions, canceling the matching process as the host in a private room would cause the guest's game screen to freeze.
- Issue with Operation Start Circle
Fixed a bug where multiple players interacting with the same Contribution Start Circle simultaneously in a Co-op Room would prevent them from setting their status to "READY.
- Items Dropping from Enemies That Shouldn't
Fixed a bug where items that should not drop were appearing as drops when defeating enemy characters.
- No Reinforcements in Contribution Mission
Fixed a bug, when playing online multiplayer a Contribution Mission where enemy reinforcements would not appear, preventing the mission from being completed.
- Inability to Progress Due to Added Sentence for Natalia
Fixed a bug where the screen would darken, preventing progression, when Natalia’s sentence was added in the solitary confinement scene.
- Certain Operations Repeating Unintentionally
Fixed a bug where certain special operations would not disappear from the Contribution list after completion, allowing them to be repeatedly played.
- Equipping Augmentations Beyond Cost Limit
If a player equips an augmentation that exceeds the cost limit, the augmentation will now be automatically unequipped.
- Deadly Sinner Icon
Fixed a bug where the "great criminal" icon displayed above a player's head was not visible on other players' screens.
- Ranking Board Update
Fixed a bug where, immediately after transferring to a new panopticon, information regarding city-state status and the ranking board would not update.
- Ally Character Behavior Fix
Fixed a bug during contributions where ally characters would exhibit abnormal behavior while carrying citizens.
- Other Bug Fixes
Various other bug fixes have been applied.
Specification adjustments/changes
- [Willonite: Minimum Purity] GDPP Value
The GDPP value earned upon delivering the corresponding item has been changed.
- Adjustment to Thorn Gauge Consumption During Revival
When performing a revival by approaching a character, the Thorn Gauge will no longer be consumed.
Note: If the revival is done by shooting thorns from a distance, the Thorn Gauge will still be consumed as before.
- Behavior When Colliding with Obstacles While Carrying Citizens
During contributions, the staggering behavior when colliding with obstacles while carrying citizens has been shortened.
- Attack Hitbox for Heavy Melee [Mimas] [Caliburn] Type Weapons
The attack hitbox for the [Power Attack Charge 1] of the Heavy Melee [Mimas] and [Caliburn] type weapons has been adjusted to ensure that the hitbox now matches the visual appearance of the attack.
- Power Attack Adjustment During Thorn Connection
The system has been fixed so that when performing a power attack while connected to the Thorn with the Heavy Melee, instead of triggering a special attack that couldn’t be charged, a normal attack that can be charged will now occur. Additionally, performing a power attack during a Thorn connection will now cancel the Thorn connection for all weapons."
- After a successful contribution, the chat was previously unavailable until the result screen.
This has been changed, and chat can now be used during the period between a successful contribution and the result screen.
- Regarding the attack judgment of Dionaea's [Dragon Beam]
Adjustments have been made to the attack hitbox of the [Dragon Beam] fired by the large Abductor Dionaea.
- Displaying Equipped Items on the Modular Synthesis Screen
On the Modular Synthesis screen, all modules currently equipped on weapons will now display the [E] mark to indicate they are equipped.
- Emote Behavior Changes
Various adjustments have been made to the behavior of emotes, improving their ease of use."
The following bugs/specifications will be fixed in future updates.
- Japanese Character Name Input
Character and accessory name entry will be updated to allow input in Japanese (Hiragana, Katakana, and Kanji).
- Critical Multiplier for Mutated Weapons
The critical hits for mutated weapons were occurring at an unintended multiplier, so this will be fixed.
- Damage Display Issue
We plan to fix a bug where the effect was not reflected in the damage display even though a defensive booster was equipped.
- Health Augmentation Issue
We plan to fix a bug where the effects of [Health Enhancement] augmentations are not being properly applied in-game.
- Voice Volume Adjustment
We will adjust the volume balance to improve audibility, as some in-game voices were difficult to hear in certain situations.
- Improved stability
We plan to fix a bug that causes crashes and freezes in certain situations.
- Other Issues
We plan to fix and adjust various other bugs and specifications.