
Artis Impact sells over 10k units on Steam within 24 hours of launching, update roadmap detailed
Developer Mas has announced that the hand-drawn pixel RPG Artis Impact has sold over 10k units within 24 hours of launching on PC (Steam).
Artis Impact launched a few days ago on August 7 for Steam. Following its launch, solo developer Mas has also detailed update plans through improved game guidance, new areas to explore, more interesting side quests, and more. Alongside the sales milestone post, new artwork was shared. You can find it below:

Artis Impact is now available for PC (Steam).
You can find the latest Artis Impact launch trailer and details for the sales milestone and future updates from developer Mas below:
Hello everyone! This is Mas!
Wow... I'm honestly at a loss for words. It's been less than 24 hours since Artis Impact was officially released, and we've already sold over 10,000 copies!
To be honest, I never expected this. For a "little project" that I've been working on by myself for nearly five years, receiving so much love is incredibly, truly touching! I've been lurking in the community watching all your discussions, seeing you share Akane's cute moments, complain about the weird characters you've met, and uncover all sorts of hidden secrets... The feeling is just amazing!
A heartfelt thank you to every single player who has embarked on this little journey of love! 🧡
Of course, I've also seen all the bug reports and valuable suggestions you've raised in our communities. Please rest assured, my little helpers and I have collected them all and are working around the clock to address them based on priority! Here's a quick response to your most pressing concerns:
Hotfixes & Experience Optimizations Are On The Way!
I'm working hard on a hotfix patch and will release it as soon as possible to improve your gaming experience. The highest priority issues right now are:
[URGENT] Game Fails to Launch: I've received reports from some players about this critical bug. I'm urgently collecting system configurations and environments from affected players to pinpoint the cause and fix it ASAP!
Missing Steam Features: I've noted the issue with Steam's native F12 screenshot function not working. This will be fixed in a future update so you can more easily capture Akane's adorable moments.
UI Text Display Errors: For players experiencing flickering, missing, or overlapping UI text, I'm working on a fix for that as well.
Controller Support & Optimization: The game already supports controllers. If you're having trouble, please try [disabling Steam Input] in your Steam settings. I will also continue to optimize the controller experience!
Steam Deck Support: Some players reported that the game doesn't run on the Steam Deck, which is because the Deck forces Steam Input. I have uploaded an official beta version of the Artis Impact controller layout for Steam Input, so it should be playable on the Deck now! However, full Steam Deck support is still a work in progress, so you might occasionally experience flickering or stuttering. I'm working hard to bring a better experience to Steam Deck players!
Combat Balance Tuning: "Why am I two-shotting the boss?" — I hear you! The current combat balance is indeed a bit high, making players feel too "overpowered" in the late game. I will be adjusting this in future updates to ensure better combat balance and a more impactful boss fight experience.
...and a whole list of other issues you've mentioned are on my fix list! It might take a little time, but I've already hit the ground running!
Regarding Story Content & Future Adventures
On Content Length & Guidance: I've seen feedback from players who feel the main story is shorter or less complete than they expected. The game actually contains a large amount of side quests and hidden stories, but many of the "guides" for these were intentionally omitted, which may have caused many of you to miss out on this content. I will strive to find the right balance between "guiding" the player and encouraging "free exploration" to improve this.
My original intention was to encourage you to explore and discover freely, like in a real-world adventure, rather than being led by the nose with a quest log. It seems this design may have backfired for some. I deeply understand your feelings and will evaluate and optimize the game's guidance in future updates, ensuring everyone can be better immersed in the complete story, whether it's your first playthrough or a new game+.
Future Update Roadmap: Many of you are curious about the world beyond Sunnyside and feel that many stories are left unfinished—and you're right, Akane's adventure is far from over!
After I've fixed the various bugs that are clearly affecting the game experience, I will devote all my energy to content updates! I already have so many stories in my head; I just need more time to bring them to life. The current plan is to bring more rich and interesting content to Meiji Spa and Winterlake:
New areas to explore. Those places you can't get to right now might hold new stories in the future.
More interesting side quests to further enrich this little cute, little weird world.
...and more surprises!
I'm Still Taking In All Your Suggestions and Feedback! If you've left feedback and haven't heard back after a long time, I sincerely apologize! The number of players on launch day was far beyond my expectations, so the volume of messages and comments across all platforms has exploded QAQ! Please don't worry. Even if we don't reply, I and my little helpers are logging every issue you report~
Please give me some time. I will do my best to make the world of Artis Impact more complete and wonderful!
Thanks again for all your passion and support!
Your feedback is what will make this game better.
I'll keep doing my best!
—Mas ❤️