Grand Kingdom Screenshots Introduce Classes
NIS America has posted new screenshots and information for Grand Kingdom, detailing the numerous classes you will find in the tactical RPG.
The character art, class details, and screenshots are all found below, via press release and NISA's blog. Additionally, the Noble class - which was bonus DLC in Japan, is included in the localized game.
There are three basic class types that operate on a bit of a 'rock-paper-scissors' mechanic: Melee, Ranged, and Magic units. In addition to these unit types, there are also Specialist units that fulfill very specific roles in battle.
Melee units are characterized by their high attack and defense, and specialize in close combat. They also have the ability to Guard, which negates all damage up to a certain point. Melee units have low magic defense, so caution is recommended when facing enemy Magic units.
- The Fighter is the traditional sword-and-shield kinda guy. If you want some defense with your offense, he's got you covered.
- The Blacksmith wields one heckuva hammer. (I mean, seriously, that thing's bigger than her!) As you might expect from the blacksmith life, this lady packs a whallop, but you're not going to have a huge reach.
- The Rogue does what you'd expect a rogue to do. She'll dart, dash, and poke the life right out of your enemies. Those knives are sharp, dood.
- The Lancer has a bit more reach than the other melee units. I mean, that's why he has a lance. He'd probably be perfect for holding off a horse charge...
- The Noble uses a sword to unleash consecutive strikes against the enemy. Their offensive skills allow them to attack whole groups of enemies.
Ranged units can attack from anywhere on the battlefield. With their extended attack range, they can disrupt enemies at the back of the formation who are charging magical attacks. However, Ranged units have low defense, so it's important to position them such that can't be dragged into close combat.
- The Hunter excels at picking out enemies in the back lines, and making them regret not bringing a steel umbrella.
- The Gunner may look old, but that's just because I didn't dye his hair in unit customization. He wields a gun so powerful that one shot can hit more than one baddy right between the eyes
Magic units have medium attack range, and use ranged attacks that can affect multiple enemies. Some of their more powerful skills must be charged before they can be used, leaving them vulnerable to disruption from an enemy's ranged attack.
- The Shaman wields the powers of her life force to curse her enemies. Seriously, dood. She's holding a crystal skull. I know I wouldn't wanna face her.
- The Arcanist uses spells (I bet he finds them in that there book he's carrying!) to lay waste to those who face him. If you've ever wanted to watch the world burn... well... I might have the mercenary for you.
- The Witch doesn't actually ride on a broom, but she does have some saucy magic at the ready. It's almost like that pointed hat is just waiting to sort her enemies into teams: roasted, done, finished, or kaput.
Specialist units don't quite fit into any of the other three roles in battle. These units have individualized abilities that can be a great asset in battle, but their specialized nature affords little room for flexibility.
- The Medic does just about what you'd expect. She keeps your squad topped up in the life department, but if you're not careful, you may end up healing the wrong person! Having a Medic will keep your squad alive longer, but you'll have to give up some damage ability in return.
- The Challenger has that big ol' barrel full of.. well, I'm not really sure what exactly. I do know that it goes 'BOOM!' (Gah! What if there's a Prinny inside...?) He can use it to blast enemies all over the place, but he can end up catching some flack himself sometimes.
- The Dragon Mage is... well, she's a mage on a dragon! She can be pretty versatile by doing long-ranged magic damage, or hopping on Pop (That's what I named the dragon.) and tearing through enemies from up close. She technically counts as two units though, so you'll have to be smart about using her in a squad.
You can find more details on the official website. Grand Kingdom will release on June 17th in Europe and June 21st in North America on PlayStation 4 and PlayStation Vita.