Pixel-art roguelike action RPG Undungeon gets a new gameplay trailer, set to release in late 2020 for PC

Tinybuild has released a new gameplay trailer for Undungeon, a pixel-art action RPG set to release for PC in late 2020. As is evident looking at the screenshots or trailer, the game is heavily influenced by Hyper Light Drifter, though the development team also names Transistor, FTL, and Enter the Gungeon as other sources of inspiration.

Developed by Laughing Machines, Undungeon has been in the works for a while, having first appeared on Square Enix Collective, Steam Greenlight, and a Kickstarter crowdfunding campaign in 2017.

Check out the trailer below, alongside a description and screenshot set from the game's Steam page.

ABOUT THIS GAME

UnDungeon is a beautiful and complex Action/RPG pixelart game with a rich background, immersive story and seven unique characters

We love fast-paced gameplay. We're mad about old school games that are a challenge to play. We're passionate about pixel art. We really love Roguelikes and classic RPGs. And we sincerely believe that every good game should be a piece of art, not just business. As a result, we're creating UnDungeon to reflect all of our principles. Every gamer probably has their own perspective on what the ideal game is, but as developers we're in the special position of being able to bring our ideals to life. So, UnDungeon introduces a mix of Action, Roguelike, and old-school RPG styles and wraps them in a gorgeous pixel skin. And now, we’d like to share it with you!

The game world is based on the Multiversal principles. This means that all dimensions which exist in the Multiverse are parallel. Therefore, multiple variations of the same place, such as Earth, are possible.

As a player, you act as one of the Heralds, each of whom comes from a particular world destroyed by the Shift. The Heralds are not ordinary creatures; they are absolutely unique in comparison with common action\RPG heroes. The Herald moves across a procedurally-generated map which is divided into regions relating to the different worlds. He or she visits various locations communicating, fighting, and trading with other inhabitants.

All combat takes place in real time. A character uses artifacts and amplifiers that can be combined, enabling the Herald to adapt to all possible threats.

UnDungeon is created in the isometric perspective: hand-drawn pixelart is combined with a large number of animation frames and extremely high detail.

Undungeon Screenshots