Interviews by Josh Torres

Playism's Executive Producer shares his insight on the rise of Steam in Japan and thriving Japanese indies
Playism's Executive Producer shares his insight on the rise of Steam in Japan and thriving Japanese indies

We checked out six upcoming Japanese-developed indie titles from Playism at PAX West 2024 - Homura Hime, Metal Bringer, Nitro Express, Outrider Mako, Million Depth, and Haruka: Beyond the Stars

interview by Josh Torres on 05 September, 2024

Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless
Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless

A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!

interview by Josh Torres on 04 September, 2024

Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies
Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies

We went hands-on with a demo build of Ender Lilies' follow-up, Ender Magnolia: Bloom in the Mist, at PAX West 2024 and spoke with Binary Haze Interactive about how the game is coming along and what they've learned from players since its Early Access release earlier this year.

interview by Josh Torres on 02 September, 2024

Trails through Daybreak II's Localization Editor talks Swin, Nadia, and challenges in getting a script right
Trails through Daybreak II's Localization Editor talks Swin, Nadia, and challenges in getting a script right

We got a chance to play the upcoming English release of The Legend of Heroes: Trails through Daybreak II at PAX West 2024 and even got an exclusive interview about the challenges in its localization.

interview by Josh Torres on 02 September, 2024

Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline
Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline

We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.

interview by Adam Vitale and Josh Torres on 31 October, 2023

Reverse: 1999 Interview - crafting a mind-bending time traveling tale with eye-catching character designs
Reverse: 1999 Interview - crafting a mind-bending time traveling tale with eye-catching character designs

We chat with Bluepoch, the development studio behind Reverse: 1999, about how they produced the turn-based RPG that revolves around a mystery of time flowing in reverse.

interview by Josh Torres on 20 October, 2023

An Interview with Aniplex of America on preserving Kinoko Nasu's vision for TSUKIHIME -A piece of blue glass moon-
An Interview with Aniplex of America on preserving Kinoko Nasu's vision for TSUKIHIME -A piece of blue glass moon-

Aniplex of America's Albert Kao shares the care that has been put into the upcoming localization for Tsukihime's first official release in the west.

interview by James Galizio and Josh Torres on 02 October, 2023

Fate/Samurai Remnant Interview: Director Ryota Matsushita answers why Jeanne Alter walks the streets of Edo
Fate/Samurai Remnant Interview: Director Ryota Matsushita answers why Jeanne Alter walks the streets of Edo

Chatting about Grail Wars, popular Servants, and how cute Saber is.

interview by Kite Stenbuck, Josh Tolentino, and Josh Torres on 19 September, 2023

Rabbit and Steel PAX West 2023: a co-op roguelike with MMORPG raid boss fights and loving rabbit girls
Rabbit and Steel PAX West 2023: a co-op roguelike with MMORPG raid boss fights and loving rabbit girls

We talk with Maiden and Spell developer mino_dev about their upcoming game that aims to make the MMORPG raid experience into a pick up and play game.

interview by Josh Torres on 05 September, 2023

Granblue Fantasy: Relink Interview: how to get new playable characters, how multiplayer progression works, and will Relink be a games-as-a-service title
Granblue Fantasy: Relink Interview: how to get new playable characters, how multiplayer progression works, and will Relink be a games-as-a-service title

We sat down with Motohiro Okubo, Tetsuya Fukuhara, and Yasuyuki Kaji as they reveal all-new exclusive info about Granblue Fantasy: Relink.

interview by Josh Torres on 23 August, 2023

Paranormasight Interview - talking overseas reception, development stories, and the pout with the creative staff
Paranormasight Interview - talking overseas reception, development stories, and the pout with the creative staff

We speak with director & writer Takanari Ishiyama, music composer Hidenori Iwasaki, character designer Gen Kobayashi, and producer Kazuma Oushu about Square Enix's small, beloved horror mystery-adventure title that recently released.

interview by Josh Torres on 30 April, 2023

An Interview with KEIZO, the creator of Astlibra Revision - 15 years in the making, Nintendo Switch version in development, Baker's Daughter Mini Story DLC, and more
An Interview with KEIZO, the creator of Astlibra Revision - 15 years in the making, Nintendo Switch version in development, Baker's Daughter Mini Story DLC, and more

Quickly becoming a rising star in the indie scene, Astlibra Revision is a Japanese indie game largely developed by a single person and we got the chance to speak with him!

interview by Josh Torres and Kite Stenbuck on 09 December, 2022

Genshin Impact: The 'Right Before It's About to Launch' Interview
Genshin Impact: The 'Right Before It's About to Launch' Interview

We had a chance to ask questions to the development team ahead of the game's September 28 launch.

interview by Josh Torres on 25 September, 2020

Fate/Grand Order: Anime Expo 2018 Interview with the Creative Producer and Voice Actors
Fate/Grand Order: Anime Expo 2018 Interview with the Creative Producer and Voice Actors

Some new insight, details, and information on Fate/Grand Order's English release as it celebrates its 1st anniversary this year.

interview by Josh Torres on 08 July, 2018

Valkyria Chronicles 4 Interview - Developing the true sequel to the first Valkyria Chronicles
Valkyria Chronicles 4 Interview - Developing the true sequel to the first Valkyria Chronicles

We met up with Kei Mikami, Valkyria Chronicles 4's producer, at E3 2018 and had a lengthy chat about VC4's development, Steam version, and the future of the Valkyria series.

interview by Josh Torres on 18 June, 2018

Fate/Grand Order: Anime Expo 2017 Interview with the Producer and Creative Director
Fate/Grand Order: Anime Expo 2017 Interview with the Producer and Creative Director

Learn more about how the English localization came to be and their plans on the future of Fate/Grand Order.

interview by Josh Torres on 05 July, 2017