RPG Interviews

We chat with Team Ninja's Fumihiko Yasuda and Koei Tecmo's Yosuke Hayashi about Rise of the Ronin for Steam, working with PlayStation Studios, Inon Zur's soundtrack, coffee, and more.
interview by Mikhail Madnani on 10 March, 2025

In a sitdown interview with Monster Hunter Wilds' Producer Ryozo Tsujimoto and Director Yuya Tokuda, we learned about the teams ambitions.
interview by James Galizio on 11 February, 2025

Ahead of next week's Trails Through Daybreak II Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about working on the game, PC exclusive features, Falcom's engine, Trails in the Sky 1st Chapter, the state of PC gaming, Windows 11, DX12 issues, and more.
interview by Mikhail Madnani on 07 February, 2025

We chat with Johnny from Health about him wanting to score an RPG, Cyberpunk 2077's Major Crimes, working with Rockstar Games on Max Payne 3 and GTA V, streaming, the pandemic, Discord, and more.
interview by Mikhail Madnani on 05 February, 2025

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.
interview by Mikhail Madnani on 21 November, 2024

Ahead of this month's Ys X: Nordics Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about the PC release, exclusive features like co-op & HDR, the state of JRPG ports on PC, and more.
interview by Mikhail Madnani on 14 October, 2024

We had the chance to chat about the latest Shiren the Wanderer with Keisuke Sakurai and Hideyuki Shinozaki
interview by James Galizio on 12 October, 2024

Game Producer Hiroshi Kataoka talks combat changes, accessibility, Steam Deck optimization, story, a potential Xbox port, and more.
interview by Mikhail Madnani on 01 October, 2024

The Scenario Writer for the upcoming sequel discusses some of the challenges that he faced when writing a follow-up to a 20-year old classic
interview by James Galizio on 01 October, 2024

Romancing SaGa 2 is one of the most unique RPGs of the Super Famicom era, but it is not well known in the West. We spoke to the game's producer about the approach to remaking this classic RPG to a modern worldwide audience.
interview by Adam Vitale on 19 September, 2024

We had the opportunity to send some questions to TAKUMI, Yoko Shimomura, and Kazushige Nojima. Here are their responses.
interview by Adam Vitale on 15 September, 2024

We checked out six upcoming Japanese-developed indie titles from Playism at PAX West 2024 - Homura Hime, Metal Bringer, Nitro Express, Outrider Mako, Million Depth, and Haruka: Beyond the Stars
interview by Josh Torres on 05 September, 2024

A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!
interview by Josh Torres on 04 September, 2024

We went hands-on with a demo build of Ender Lilies' follow-up, Ender Magnolia: Bloom in the Mist, at PAX West 2024 and spoke with Binary Haze Interactive about how the game is coming along and what they've learned from players since its Early Access release earlier this year.
interview by Josh Torres on 02 September, 2024

We got a chance to play the upcoming English release of The Legend of Heroes: Trails through Daybreak II at PAX West 2024 and even got an exclusive interview about the challenges in its localization.
interview by Josh Torres on 02 September, 2024

During Anime Expo 2024 we had the opportunity to sit down and chat with Nihon Falcom President Toshihiro Kondo
interview by James Galizio on 25 July, 2024

Creative Director Simon Dasan answers a few questions about the world of Kian.
interview by Adam Vitale on 16 July, 2024

We sat down with Spike Chunsoft to talk about their announcements from Anime Expo, and the work that's gone into their translations.
interview by James Galizio on 11 July, 2024

With Fuga: Melodies of Steel 3 finally announced, CyberConnect2 is ready to finish the Fuga trilogy and get started on the next chapter of the Trilogy of Vengeance.
interview by James Galizio on 09 July, 2024

RPG Site had a chance to speak with game director Carrie Patel and gameplay director Game Paramo about Avowed, world, characters, gameplay, and more.
interview by Adam Vitale on 25 June, 2024

After an action-driven first gameplay showcase, the director of the next Dragon Age chats to us about its more hardcore RPG chops.
interview by Alex Donaldson on 13 June, 2024

During the recent Dawntrail Preview Event, Naoki Yoshida made it clear that him and the team want to make it happen.
interview by James Galizio on 06 June, 2024

With both the original and its sequel finding their way to new platforms, we had the chance to discuss a bit with the project's Producer, Yoshihiro Akira.
interview by James Galizio on 29 May, 2024

We sit down with Senior Game Designer Annie from Wizards of the Coast to talk a bit about the work that went into bringing the wastelands of Fallout to Magic: The Gathering's world of cardboard.
interview by Scott White on 11 April, 2024

With a new entry in the series finally coming after over 15 years, we had the chance to discuss the series and its future with Mana Series Producer, Masaru Oyamada.
interview by James Galizio on 28 March, 2024