RPG Interviews - Page 8

We sit down for a chat with Hiromichi Tanaka, the producer of Final Fantasy XIV, and find out about the importance of story, why this MMO is different, and even where that Xbox 360 version is.
interview by Alex Donaldson on 19 June, 2010

We catch up again with Mark Meer, the man behind the voice work of a ton of RPG characters, including Mass Effect's Commander Shepard.

Following the release of ST:O, we have a few questions for the Cryptic development team
interview by Miguel Cortés on 17 February, 2010

We talk to the male Commander Shepard about his work on the Mass Effect series and more!

We have a brief chat with Laura about her work on Tales of Symphonia 2, Star Ocean 4, and more!

We talk to Yuri Lowenthal about his new book, his work as Cecil in Final Fantasy IV and Dissidia: Final Fantasy, and more!

In part two of our interview with Troy Baker, we discuss his work on Tales of Vesperia, Age of Conan, Ghostbusters, and more!

In part one of our interview with Tales of Vesperia's Troy Baker we chat about his voice acting work, how he got into the business and his music!

We talk to Sam Riegel about his time on Tales of Vesperia, Eternal Sonata and the second coming of one of the greatest cartoons ever!

We chat to Danielle Judovits about her work on Tales of Vesperia, The Batman, X-Men and more!

We talk to experienced voice actor Liam O'Brien about his work on Tales of Vesperia, Darksiders, and more!

We chat to the Director and Producer of Final Fantasy XIII, Square Enix's Motomu Toriyama and Yoshinori Kitase and try to squeeze some new tidbits of information about the game from them.
interview by Alex Donaldson on 20 August, 2009

We at RPGSite were lucky enough to attend a Q&A session with three of the people heavily involved in the design of Square's newly announced massively multiplayer RPG, Final Fantasy XIV. Here's what was said.
interview by Alex Donaldson on 05 June, 2009

The Crystal Bearers has managed to gather a lot of fan attention as the Wii's equivalent of a main-line FF title. We sat down with the game's director to discuss his vision of the game.
interview by Alex Donaldson on 05 June, 2009