Xbox Series S|X Game Interviews

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Clair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something new
Clair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something new

At GDC 2025, RPG Site had a chance to sit down with Sandfall Interactive producer Francois Meurisse to discuss one of the most anticipated RPGs of the year, as well as the combination of French influences & Japanese inspirations.

interview by Adam Vitale and James Galizio on 21 March, 2025

Capcom wants Monster Hunter Wilds to be a game players keep returning to
Capcom wants Monster Hunter Wilds to be a game players keep returning to

In a sitdown interview with Monster Hunter Wilds' Producer Ryozo Tsujimoto and Director Yuya Tokuda, we learned about the teams ambitions.

interview by James Galizio on 11 February, 2025

“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next
“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.

interview by Mikhail Madnani on 21 November, 2024

Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies
Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies

We went hands-on with a demo build of Ender Lilies' follow-up, Ender Magnolia: Bloom in the Mist, at PAX West 2024 and spoke with Binary Haze Interactive about how the game is coming along and what they've learned from players since its Early Access release earlier this year.

interview by Josh Torres on 02 September, 2024

Flintlock: The Siege of Dawn Interview - How A44 Games created the world of Kian with Creative Director Simon Dasan
Flintlock: The Siege of Dawn Interview - How A44 Games created the world of Kian with Creative Director Simon Dasan

Creative Director Simon Dasan answers a few questions about the world of Kian.

interview by Adam Vitale on 16 July, 2024

CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki
CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki

With Fuga: Melodies of Steel 3 finally announced, CyberConnect2 is ready to finish the Fuga trilogy and get started on the next chapter of the Trilogy of Vengeance.

interview by James Galizio on 09 July, 2024

Avowed Interview - Talking Companions, gameplay, and world with Obsidian's Carrie Patel and Gabe Paramo
Avowed Interview - Talking Companions, gameplay, and world with Obsidian's Carrie Patel and Gabe Paramo

RPG Site had a chance to speak with game director Carrie Patel and gameplay director Game Paramo about Avowed, world, characters, gameplay, and more.

interview by Adam Vitale on 25 June, 2024

Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII
Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII

After an action-driven first gameplay showcase, the director of the next Dragon Age chats to us about its more hardcore RPG chops.

interview by Alex Donaldson on 13 June, 2024

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help
Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help

During the recent Dawntrail Preview Event, Naoki Yoshida made it clear that him and the team want to make it happen.

interview by James Galizio on 06 June, 2024

Visions of Mana Interview: Masaru Oyamada and designing a world touched by the Elemental Spirits
Visions of Mana Interview: Masaru Oyamada and designing a world touched by the Elemental Spirits

With a new entry in the series finally coming after over 15 years, we had the chance to discuss the series and its future with Mana Series Producer, Masaru Oyamada.

interview by James Galizio on 28 March, 2024

Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline
Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline

We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.

interview by Adam Vitale and Josh Torres on 31 October, 2023

Long Gone Days Interview: Literary Inspirations and International Barriers
Long Gone Days Interview: Literary Inspirations and International Barriers

I talk to the main creator of the upcoming game Long Gone Days about the various systems and design choices for this modern war story.

interview by Paige Chamberlain on 09 October, 2023

Dragon's Dogma 2 Interview: Hideaki Itsuno and Yoshiaki Hirabayashi on crafting a more engaging Action RPG world
Dragon's Dogma 2 Interview: Hideaki Itsuno and Yoshiaki Hirabayashi on crafting a more engaging Action RPG world

Capcom's upcoming Action RPG aims to truly elevate the genre, and the game's team sat down to explain their vision.

interview by James Galizio on 24 September, 2023

Developer Debrief: Chatting with the mind behind Sea of Stars
Developer Debrief: Chatting with the mind behind Sea of Stars

Fresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.

interview by Paul Shkreli on 15 September, 2023

CyberConnect2 - A chat looking back on the company's self-publishing journey with Taichiro Miyazaki
CyberConnect2 - A chat looking back on the company's self-publishing journey with Taichiro Miyazaki

4 years on from our last talk with CyberConnect2, we dive into the last 4 years of the company - and look back on what got them here.

interview by James Galizio on 10 July, 2023

Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years
Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years

Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.

interview by James Galizio on 01 November, 2022

Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa
Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa

We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.

interview by Adam Vitale on 13 August, 2021

Fuga: Melodies of Steel Interview - A Q&A With Creative Director Yoann Gueritot
Fuga: Melodies of Steel Interview - A Q&A With Creative Director Yoann Gueritot

CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.

interview by James Galizio on 19 June, 2021

Stranger of Paradise Final Fantasy Origin's staff explain the game, its name, and even those character designs
Genshin Impact: The 'Right Before It's About to Launch' Interview
Genshin Impact: The 'Right Before It's About to Launch' Interview

We had a chance to ask questions to the development team ahead of the game's September 28 launch.

interview by Josh Torres on 25 September, 2020

Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki
Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki

We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.

interview by Adam Vitale on 28 August, 2020

The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel
The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel

We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.

interview by Adam Vitale on 23 July, 2020

Baldur's Gate III Interview: Discussing Combat and Gameplay with Larian Studios designer Matt Holland
Baldur's Gate III Interview: Discussing Combat and Gameplay with Larian Studios designer Matt Holland

We chat with Combat Designer Matt Holland about what gameplay to expect in Baldur's Gate III.

interview by Adam Vitale on 27 February, 2020

Cyberpunk 2077 Interview: Exploring the Environment with Senior Concept Artist Marthe Jonkers
Cyberpunk 2077 Interview: Exploring the Environment with Senior Concept Artist Marthe Jonkers

We sat down to talk about Senior Concept Artist Marthe Jonkers about creating and designing Night City.

interview by Kazuma Hashimoto on 29 August, 2019

The Outer Worlds Interview: A Chat With Lead Designer Charles Staples
The Outer Worlds Interview: A Chat With Lead Designer Charles Staples

During a recent preview event for Obsidian Entertainment's upcoming The Outer Worlds, we had the chance to sit down and chat about the title with the team's Lead Designer.

interview by James Galizio on 02 August, 2019

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