Interviews by Mikhail Madnani

We chat with Team Ninja's Fumihiko Yasuda and Koei Tecmo's Yosuke Hayashi about Rise of the Ronin for Steam, working with PlayStation Studios, Inon Zur's soundtrack, coffee, and more.
interview by Mikhail Madnani on 10 March, 2025

Ahead of next week's Trails Through Daybreak II Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about working on the game, PC exclusive features, Falcom's engine, Trails in the Sky 1st Chapter, the state of PC gaming, Windows 11, DX12 issues, and more.
interview by Mikhail Madnani on 07 February, 2025

We chat with Johnny from Health about him wanting to score an RPG, Cyberpunk 2077's Major Crimes, working with Rockstar Games on Max Payne 3 and GTA V, streaming, the pandemic, Discord, and more.
interview by Mikhail Madnani on 05 February, 2025

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.
interview by Mikhail Madnani on 21 November, 2024

Ahead of this month's Ys X: Nordics Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about the PC release, exclusive features like co-op & HDR, the state of JRPG ports on PC, and more.
interview by Mikhail Madnani on 14 October, 2024

Game Producer Hiroshi Kataoka talks combat changes, accessibility, Steam Deck optimization, story, a potential Xbox port, and more.
interview by Mikhail Madnani on 01 October, 2024