RPG Interviews - Page 4
We chat about the RPG/Builder hybrid, localization, and more.
interview by Adam Vitale on 19 June, 2019
At E3 2019 we got a chance to sit down with Square Enix's Mana producers to talk both about the Mana Collection and Trials of Mana remake.
interview by Adam Vitale on 17 June, 2019
We sit down with series boss Akitoshi Kawazu and other SaGa leads to discuss the franchise.
interview by Adam Vitale on 16 June, 2019
We had a chance to sit down and chat about some of the design philosophies with one of the minds behind Obsidian's The Outer Worlds.
interview by Bryan Vitale on 16 June, 2019
We had a chance to chat about Obsidian Entertainment's new IP and the studio's approach to character writing and world building.
interview by Bryan Vitale on 07 December, 2018
It's been over 25 years since Ultima Underworld was released, and we talk to some of the creators behind the game - Paul Neurath, Joe Fielder, and Warren Spector.
interview by Zack Reese on 15 November, 2018
A deep dive into one of the most anticipated releases of the year for fans of the genre with the two key figures who helped make it happen.
interview by Zack Reese on 08 November, 2018
We got a chance to ask veteran Narrative Designer Chris Avellone a few quick questions about the world and writing for this upcoming CRPG
interview by Adam Vitale on 20 September, 2018
We sat down with the legendary game developer and talked about his life, memories of Killer 7, and his hopes to inspire others.
interview by Kyle Campbell on 04 September, 2018
We had the opportunity to conduct an interview with the chief producer of the smartphone title discussing the challenges they faced and their plans for its future.
interview by Zack Reese on 24 July, 2018
We discuss with Zero Escape creator Kotaro Uchikoshi what players can expect from his new project, AI: The Somnium Files.
interview by James Galizio on 16 July, 2018
During Anime Expo 2018 we got the chance to sit down and discuss the newest mobile game release from Square Enix.
interview by James Galizio on 11 July, 2018
We spoke to the Creative Director and Producer behind the next title from Spike Chunsoft.
interview by Zack Reese on 11 July, 2018
Some new insight, details, and information on Fate/Grand Order's English release as it celebrates its 1st anniversary this year.
interview by Josh Torres on 08 July, 2018
We had a chance to talk to Larian's Publishing Director Micheal Douse about bringing one of last year's best CRPGs to consoles.
interview by Bryan Vitale on 05 July, 2018
We met up with Kei Mikami, Valkyria Chronicles 4's producer, at E3 2018 and had a lengthy chat about VC4's development, Steam version, and the future of the Valkyria series.
interview by Josh Torres on 18 June, 2018
At E3 2018, we sat down with CD Projekt Red Quest Designer Patrick Mills to talk about Cyberpunk 2077's first-person perspective, identity, and romance.
interview by Bryan Vitale on 17 June, 2018
At E3 2018, we sat down with Director Takeshi Uchikawa and producers Yosuke Saito and Hokuto Okamoto about the next entry in the legendary RPG series.
interview by Kyle Campbell on 16 June, 2018
During E3 2018, we talked with Bryan Bernal, one of the creators behind this ambitious new platform that may give your old physical library of classic games a second life.
interview by Zack Reese on 15 June, 2018
Learn more about how the English localization came to be and their plans on the future of Fate/Grand Order.
interview by Josh Torres on 05 July, 2017
The director and producer quickly chat dynamic gameplay and Western inspirations.
interview by Alex Donaldson on 02 July, 2017
Producer Hiroaki Kato and Director Takashi Katano talk shop.
interview by Alex Donaldson and John Davison on 19 June, 2017
Taro Yoko, Yosuke Saito and Tasahisa Taura talk about their latest project.
interview by Alex Donaldson on 14 February, 2017
We sat down to talk with the creator of Harvest Moon to talk about his upcoming simulation title.
interview by Zack Reese on 28 September, 2016
Nier's Producer and Composer explain some of their development approach for the surprise sequel.
interview by Alex Donaldson on 02 September, 2016